Today I successfully tested the PAL dumps we have for Dark Seal 2/Wizard Fire.
Thanks to Elgen for dumping most of them.
Today I successfully tested the PAL dumps we have for Dark Seal 2/Wizard Fire.
Thanks to Elgen for dumping most of them.
My friend ‘robotype’ sent me some boards for repair.Among them there was this a “Kid no Hore Hore Daisakusen” PCB (キッドのホレホレ大作戦? lit. Dig Dig Kid’s Epic Battle), a pretty obscure (for me, at least) game manifactured by Nichibutsu in the 1987 (released in the Western market as “Booby Kids”):
Board uses, surprisingly for its age, JAMMA pinout so I could power it up without the need of building an adapter as I first thought.Here is all I got, some static garbage:
This is clear sign that the CPU is not running so for first I probed the 68000 main processor.Starting my checking from pin 1 all was stuck LOW or HIGH until I came to CLOCK (PIN15), this was completely silent.I traced it back to a typical clock circuit made of an inverter 74LS04 and a 74LS74 as divider.These ICs were good but when I went further back till to the 16MHz quartz I got this on my scope:
It was completely dead!Replacing it brought PCB to life again.
Some time ago Charles MacDonald sent me a dump of a 315-5280 CK2605 PLD from his Sega X board for a project I was working on.
Anyway, after the project finished I forgot about it until now.
The original device was a CK2605 but it is for use in a GAL16V8. It is untested.
Thanks to Charles for taking the time to dump this for me.
Also added the last missing PAL from Dark Seal 2/Wizard Fire.
The PAL is a PAL16L8 and is marked as VA-00 at location K3.
It is presently untested but I will get round to testing all of the PALs we have soon.
Today I manually reversed and tested the last PAL we didn’t have from the Dark Seal PCB.
The PAL in question is a PAL16R4 and is labelled TF-4 located at E12.