SEGA ST-V repair log #1

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Apr 282011
 

First repair from the lot I recently got. Sega STV motherboard with Die Hard game.
When booted up with no game cartridge the board passed all it ROM and RAM tests. With a cartridge inserted the board crashes after the copyright screens. All the cartridge tests also came up as being good.
There is a developers test menu that is accessed by holding the TEST button down on power up of the board, this gives you access to a whole host of extra tests, one of them being a Sub-CPU test. Running this test flagged it up as being BAD and the board locks up.

If I pushed down on IC2 (this is the Sub-CPU, an SH2) the board would pass its test.

This fault seems to be very common on STV motherboards and is easily fixed by reflowing solder on all the pins on the SH2 processors. I did both of them for good measure and the board now passes all its tests and the game boots up.


Not played this game before and its actually quite fun, like a mashup of Virtua Cop, Virtua Fighter and a little bit of Shenmue thrown in for good measure, it would make sense as the STV hardware is based on the Sega Saturn (or vice versa?).

CAPCOM Commando repair log #3

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Apr 162011
 

Whilst soak testing the Commando board I had recently repaired for someone 2 bad things happened.
First the music disappeared
Second the pictures vanished.

I checked the RGB outputs with the scope and the signals looked a little weak but should be fine. I checked the SYNC signal and this was stuck HIGH.
Followed the signal back from the edge connector to a 74LS138 IC @ location 5L and the outputs on pins 3 and 4 were both stuck at just under 1v according to the scope.

The inputs to the IC were fine. I piggy backed a working LS138 and the picture came back normal.

The sound fault was fairly simple too.
The first thing I did was check the RESET and HALT lines on the Z80 CPU. These were fine and not stopping operation. Next I checked the clock signals on the Z80 and the Yamaha 2203’s. The Z80 was fine but there was nothing on the 2203’s.
The clock signal for these 2 come from a nearby 74LS74 IC who’s outputs were obviously dead but all the inputs were “as schematic”. I pulled this and testing it, it failed and a replacement has restored the sound fully.
Finally this is in good health once again and hopefully it will stay that way for a while longer, although with the amount of Fujitsu TTL IC’s on the board I very much doubt that but it is 26 years old now!

CAPCOM Commando repair log #2

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Apr 102011
 

Got sent a Commando board for repair a while back and have finally got around to giving it a test.
I spent a little time going over the board doing the visual inspection prior to booting up. On the bottom board a 74LS245 had been removed and was just sitting in the board loose but most of the traces going to the IC had also been lifted, I suspect during a bodged removal.

image

I refitted the IC (after testing it), cut the lifted tracks off the board and ran some kynar to the relevant points.

After spending a bit of time making another adapter up to run the game I saw the graphics fault.
All the sprites were barely visible and sometimes were gone completely.
There was also some corruption on one of the screens.


The manual for this game is online and in the back of this are the schematics for the game. Nice. Also, as its CAPCOM, the schematics are nicely split and labelled up in sections.
After seeing the fault I was convinced that RAM was to blame. I scoped a section of 4 x 2114 RAM chips on the lower board. All had good looking address lines but the data lines looked very odd like they were struggling to drive the lines low. I interrupted a couple of pins and graphics started to come back so I pulled it and testing it, FAIL. One replacing the RAM only half the sprites came back with jail-bars running through them. I ended up pulling 3 in total which was quite lucky as I ran out of RAM replacements.
All graphics are now returned to normal.

As for the corruption on the screen. Thanks to MAME I was able to determine this to be an unused part of the screen that my RGB to VGA converter decided to throw in there to confuse me. In a cabinet the screen would be adjusted to remove these borders.

SEGA Master System repair log #1

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Mar 212011
 

Got a couple of Master Systems for repair.
This one was completely dead on power up.
First thing to check with a dead unit is voltages. The master system has a voltage regulator which in this case was fine. Second thing to check is the clock signal. The Z80 has its clock signal at pin 6. This was quiet. Traced it back to the large custom chip. Looking at the schematics the custom chip takes the clock signal from the crystal and then outputs a clock to the Z80. I checked pin 30 of the custom and this was also quiet.
On this model the crystal is located under a metal housing that is soldered underneath. I removed this cover and checked the output from the 54Mhz crystal. Nothing. Replaced this and the unit boots again.

Double Dragon repair log #4

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Mar 122011
 

The sound circuits on these DD boards really were bad!
Another one with dodgy sound, music was intermittent and half the SFX were really really low.
Did a full capacitor replace on this board for the sound, half the caps had started to leak. This brought back the music.
The sound effects were a little confusing. Like the last board I could see the data going into the M5205 chips but on IC80 there was nothing coming out of pin 10. I replaced the chip but this time there was no change. The board has had the op amps replaced at some point and there was a little rework done on them. Pin 5 (input) of the op amp at IC97 was shorted to pins 6 and 7 (output) effectively bypassing the op amp altogether, this explained why the sound was really low. Removing the short fixed the sound.
Another one destined for eBay.