Search Results : m92

Cross Blades, Multi Game III, Poosho Poosho PAL dumps added

 PAL Updates  Comments Off on Cross Blades, Multi Game III, Poosho Poosho PAL dumps added
Aug 182017
 

New PAL dumps today.We have the ones from :

  • Poosho Poosho.Game was unemulated until I spotted a PCB and bought it thanks to Dumping Union donations.Game will be included in next MAME release.Device was a secured PALCE22V10 which I reversed into a GAL22V10.

 

  • Multi Game III.This is  an hacked clone of the Nintendo Play-Choice system but hardware is based on the Famicom/Nes home console, you can select 21 games.Devices were three in total, I reversed them in GAL devices ( GAL20V8 and GAL22V10 replacements available for the original PAL20L8)

 

  • Cross Blades (Japanese release of Blade Master!).The game runs on Irem M92 hardware, device was a secured PAL16L8 (labeled ‘M92-D-3J-‘ @IC26 on ROM board) which I reversed and successfully tested in a GAL16V8
 Posted by at 10:23 pm

Thunder Blaster and Rabio Lepus PAL dumps added

 PAL Updates  Comments Off on Thunder Blaster and Rabio Lepus PAL dumps added
Mar 292017
 

Today we have some new PAL dumps from these boards:

  • Thunder Blaster (japanese release of Lethal Thunder, Irem M92 hardware).Devices were two secured PAL16L8 located on ‘M92-C-B’ ROM board.The one labeled ‘M92-C-2L-‘ @IC7 is present also on all other revision of M92 ROM boards although under different labels.The one labeled ‘M92-C-7H-‘@IC43 is specific to this game.256KB binary PAL dumps has been sent in by ‘robotype’ and I took care of reversing them.Lastly I re-organized all the IREM M92 dumps in the database adding notes about shared PALs and indication of ROM board hardware revision where they come from.
  • Rabio Lepus (japanese release of Rabbit Punch, Video Systems).Two secured devices dumped and reversed : one PAL16L8  on CPU board and one EPL16P8BP on video board.

All dumps have been successfully tested back on respective PCBs using GAL16V8 targeting devices.

 Posted by at 9:40 am

Gun Force 2 PAL dumps added

 PAL Updates  Comments Off on Gun Force 2 PAL dumps added
Nov 192016
 

Today I dumped the PLDs from a Gun Force 2 PCB (Irem M92-B-G ROM board revision).Device were two secured PAL16L8 with no marking or label.There is another PAL but it’s set as registered so undumpable (but it seems not used since PCB works fine without it).Dumps have been successfully tested on GAL16V8 targeting device.

 Posted by at 12:49 pm

Reading Irem MASKROM’s

 General, Technical Info  Comments Off on Reading Irem MASKROM’s
Apr 022016
 

I got an M92 PCB here that uses MASKROM’s from SHARP.
These MASK’s in particular are pin compatible for either 27C020, 27C040 or 27C080 EPROM’s.
It is possible to determine which to dump these as from the markings on the chip. They all begin with the ID LH53#, where # is the identifier of the size.
“LH532” = 27C020 dump
020

“LH534” = 27C040 dump
040

“LH538” = 27C080 dump
080

The remaining letters/numbers of the markings are unique to the game and location on the PCB.

 Posted by at 10:55 am
Sep 202015
 

I got this Major Title 2 PCB for cheap from ‘Smitdogg’ of MAME team:

Major Title 2_PCBX i

He said me board had some GFX issues.Actually when I powered it up I got no sprites at all:

no_sprites

For first I checked the sprites EPROMs with my logic probe and found no activity on all pins.These four sprites MASK ROMs on video board are addressed by the ASIC “GA22” on CPU board :

NANAO_GA22

I probed it and all its pins were silent too.I tried to reflow it without luck, sprites were still absent.Then, looking at the board, I noticed an open jumper ‘J3’ right hear the GA22 ASIC:

J3_open_jumper

Looking at other M92 CPU boards I could see that this jumper was always closed to position ‘B’ (so with central and right pins shorted together).So I did it on my board too:

J3_closed_jumper

and sprites were magically restored!

Now the technical explanation.The jumper is actually for selecting which clock signal must be delivered to the sprites generator ASIC “GA22”.If closed in ‘B’ position, ASIC will receive a clock signal of 26.6666 Mhz (which is the correct value for most of M92 games) :

26.66666_signal

If closed in ‘W’ postition, the ASIC will get a 18.000MHz signal (no sprites with this configuration) :

18.000MHz_signal

Last issue to fix was some audio background noise:

I quickly traced it to a missing 47uF 16V electrolytic capacitor @C213 in analog sound section:

missing_C213_capacitor

End of job.

 Posted by at 10:17 pm