I have started a collection of PAL dumps for various games
https://www.jammarcade.net/pal-dumps/
If you have any I can add please let me know.
I have started a collection of PAL dumps for various games
https://www.jammarcade.net/pal-dumps/
If you have any I can add please let me know.
Very nearly gave up with this one thinking it was a custom IC fault, glad I never.
Was sold this board as a non worker, the guy said it boots to a white screen and the CPU needed to be looked at.
He was right on both counts.
Before I did anything that CPU needed socketed. Once I had done that I fired the board up again but got the same white screen. I checked the data lines of the CPU and they were dead. I initially tried a known good 68000 CPU but this resulted in the same screen.
There are 6 ROMs next to the CPU which are the program ROMs. I pulled all these and checked them against MAME. The first 3 checked were fine the last 3 were actually from an Operation Wolf board and 2 of those were dead anyway. Burned 3 replacement 27c512 EPROMs and tested again.
This time I got a white screen with some garbage on.
After this I plugged in the Fluke 9010 and ran some ROM and RAM tests. The ROMs passed fine but one of the RAMs had failed. The TMM2063 @ IC10 was shot, I used a D4364 as replacement as its the first one I found compatible on a scrap board.
Board still booted with garbage.
All lines on the CPU had frozen.
Checking the game running in MAME I could see that when you first boot the game the whole screen flashes white for a second then the game boots.
I checked the 3 Interrupt line, IP0, 1 and 2, and found that IPL1 was dead, this came from a nearby PAL @ IC36. The PAL was giving an output so I ran a jumper wire to the CPU and booted again.
This time I got a full white screen with the Hi Score at the top and the game ran but only showing the sprite data.
I checked all the ROMs that hold the background data and they all checked out fine. These are MASKROMs and can be read as either 27c301 or a couple of reads as 27c512 with a small modification.
Following the data route from these ROMs I eventually came to a 74LS157 @ IC72. It had dead pins at #3 and #11. Pin 3 should go straight to +5v and pin 11 should come from address bus A10. Ran a couple of jumpers for these and got something a little different, the screen was still mainly white but I could see text underneath it and the sprite colours were now messed up.
Looking underneath the board I found a discoloured track, when I ran the screwdriver over it, it came away from the board looking a little charred.
Only a short jumper required but it was underneath the palette RAM. I started checking the palette RAM and found pin 16 was dead. I removed this 2018 RAM @ IC73 and it tested faulty, replacing this with a 6116 brought the graphics back fully.
Simple repair.
The controls were erratic. Using the input test in the diagnostic menu I could see 3 buttons and the right direction were being activated together.
A visual inspection quickly pinpointed the fault. One of the input resistor banks was partially desoldered and cracked.
Trying to remove the IC myself proved quite a task but removed the two parts and slotted in a 4.7k resistor array from a scrap board. Now the inputs work fine.
Just need to find a sound board for it now.
First repair from the lot I recently got. Sega STV motherboard with Die Hard game.
When booted up with no game cartridge the board passed all it ROM and RAM tests. With a cartridge inserted the board crashes after the copyright screens. All the cartridge tests also came up as being good.
There is a developers test menu that is accessed by holding the TEST button down on power up of the board, this gives you access to a whole host of extra tests, one of them being a Sub-CPU test. Running this test flagged it up as being BAD and the board locks up.
If I pushed down on IC2 (this is the Sub-CPU, an SH2) the board would pass its test.
This fault seems to be very common on STV motherboards and is easily fixed by reflowing solder on all the pins on the SH2 processors. I did both of them for good measure and the board now passes all its tests and the game boots up.
Not played this game before and its actually quite fun, like a mashup of Virtua Cop, Virtua Fighter and a little bit of Shenmue thrown in for good measure, it would make sense as the STV hardware is based on the Sega Saturn (or vice versa?).
Got a box of broken boards from a guy on the Jamma+ forums.
Included are:
Rastan Saga – white screen
Hot Shots Tennis – constantly resets
Mortal Kombat – messed up controls
Seibu Soccer (Seibu) – no sound, very low
Karate Champ – non jamma pinout, looks clean though
Taito F3 Motherboard – no game to test it
X-Men Vs Streetfighter – Working
Sega STV Titan Motherboard + Die Hard Arcade – games dont load
Two Crude – all the ROMs are missing
Street Fighter 2 – bootleg – intermittently working
Another Street Fighter 2 bootleg – Dead, all roms and rams are dead, not worth fixing
The X-Men vs Streetfighter board is fully working and even has a working battery.
The SF2 bootleg is intermittently working, looks like the M5 bootleg.
All the other boards have the fault the guy stated.
Im pretty pleased with this lot.