Apr 132024
 
Last Updated: 4/17/2024
Article Credit: ShootTheCore, Furrtech, cpsystem3,Eduardo Cruz, ExodusEmulator, Caius, Frank_fjs, twistedsymphony, Jotego

Main Board

The Sega System 16B main board contains all the processing logic to run the game. The Sega part number for it is 171-5347.

Note that these boards are NOT JAMMA pinout and need an adapter to be properly connected to a JAMMA harness.

Depending on the protection scheme used for the particular game, the Main CPU may utilize encryption, the Sound CPU may utilize encryption, and an MCU may or may not be present – see Protection Measures below for more details.

Notable ICs

ICFunctionLocation
Hitachi FD1094 CPU (encrypted)
Signetics SCN68000C8N64 68000 CPU (unencrypted)
10.0 Mhz Main CPUC9
NEC MC-8123B CPU (encrypted)
Zilog Z8040004PSC Z80 CPU (unencrypted)
4.0 Mhz Audio CPUD15
Yamaha YM2151FM AudioD12
Yamaha YM3012Audio DAC for the YM2151D18
NEC D7759CAudio Speech SynthD16
Sega 315-5195Memory MappingD4
Sega 315-5196Sprite GenerationI4
Sega 315-5197Tilemap GenerationI18
Intel i8751MCU (Copy Protection)B2

ROM Board (credit: ExodusEmulator)

There are four variants of the ROM board used with System 16B:

  • 171-3538: ROMs only. Support for 32K/64K ROMs
  • 171-5521: Banking register added to the middle. Support for 512K/1M/2M ROMs
  • 171-5704: Jumper pins added to control banking. 512K/1M ROMs
  • 171-5797: Adds Sega 315-5250 68000/Z80 mapping interface and an additional banking register. 512K/1M ROMs

Source: ExodusEmulator

Daughter Boards (credit: ExodusEmulator)

There are two daughter boards used with some System 16B games for additional control IO:

  • 171-5437 / 834-6180: Trackball input
  • 834-6523: 4 Player input

Source: ExodusEmulator

Board Variants

The Sega System 16B board was identical between regions for the full lifecycle of the hardware. However, it was heavily bootlegged and thus there is a wide variety of cloned boards. Compared to the original games, cloned boards may have differences in graphics, sound, gameplay and speed. The bootlegs look dramatically different from the Sega originals and are easy to distinguish from the real thing.

Common Issues and Quirks

System16B boards are NOT JAMMA pinout and need an adapter to be properly connected to a JAMMA harness.

System16B boards draw more power than average, so adjust your arcade PSU accordingly when swapping one into your cabinet or SuperGun.

It is common for the battery in the Main CPU or Sound CPU to die if they are encrypted, causing the game to either not boot or not have sound respectively. See “Copy Protection” below for details and resolution.

It is common for the TL084 OpAmp located at D19 to fail, resulting in faint or garbled audio output. Replacement parts are easy to source.

Capacitor List (credit: Frank_fjs)

LocationCapacitanceVoltagePart No.
C2470 uF16 VECA-1CM471B
C3470 uF16 VECA-1CM471B
C4470 uF16 VECA-1CM471B
C61 uF50 VECA-2VM010B
C71 uF50 VECA-2VM010B
C81 uF50 VECA-2VM010B
C91 uF50 VECA-2VM010B
C10470 uF16 VECA-1CM471B
C16470 uF16 VECA-1CM471B
C1110 uF16 VECA-1CM100B
C1210 uF16 VECA-1CM100B
C13220 uF16 V647-URS1C221MPD1TA
C14100 uF16 VECA-1CM101B
C15100 uF16 VECA-1CM101B
C1947 uF16 VECA-1CM470B
C622.2 uF50 VECA-2AM2R2B
C632.2 uF50 VECA-2AM2R2B
C212.2 uF50 VECA-2AM2R2B
C222.2 uF50 VECA-2AM2R2B
C34220 uF16 V647-URS1C221MPD1TA
C350.1 F5.5 V80-FYD0H104ZF or 80-FG0H104ZF

ROM Details (credit: MAME)

Due to the variety of ROM boards used across the System16B games, consult the MAME Driver for game-specific ROM assignments.

When replacing a mask ROM with an EPROM, consult this reference chart by twistedsymphony:

Protection Mechanisms

Sega implemented four different protection mechanisms to prevent arcade operators from swapping one System 16B game to another by installing a new set of ROM chips. Games may implement one or more of these protection mechanisms:

  • 68000 Main CPU Encryption
  • Z80 Sound CPU Encryption
  • Intel i875 Memory Control Unit
  • ROM Board variants

Main CPU Encryption (credit: Eduardo Cruz)

Some games encrypt the 68000 code executed by the Main CPU. Those games use a Hitachi FD1094 CPU, which is a Motorolla 68000 clone with a RAM-based decryption key that matches up with the encryption key used on Main CPU ROMs. If the battery that maintains the RAM storing the decryption key dies then the key is lost and the main CPU will crash at boot – the game will sit at a black screen at boot (“suicide”).

If the battery hasn’t died yet, it can be replaced while maintaining the onboard decryption key if power is maintained to the supply pins with a bench PSU while the old battery is desoldered and a new battery is soldered in.

If the battery has died, you have two options:

Source: Eduardo Cruz

Sound CPU Encryption

Similar to the Main CPU, some games utilize an NEC MC-8123B CPU with an onboard decryption key maintained by battery-backed RAM, paired with encrypted Sound CPU code in the ROMs. If the battery inside the CPU dies, the decryption key is lost, the Sound CPU will crash at boot, and the game won’t have sound.

Solutions are identical to an encrypted Main CPU – if the battery hasn’t died yet, it can be replaced by removing the cover, powering the battery leads from a bench PSU, and soldering in a fresh battery. If the battery has died, swap the NEC CPU out for a standard 4.0 Mhz Z80 CPU, swap the Sound CPU ROMs out for decrypted equivalent EPROMs, and the game’s sound should then function again.

Source: Eduardo Cruz

Intel i875 Memory Control Unit (MCU) Protection

Some games utilized an Intel i875 MCU (or clone) that sits between the CPUs and specifically encrypted ROMs that “scrambles” the memory addressing such that a game won’t function without a matching ROM set and MCU.

Decrypted ROM sets for every System 16B game are available so that the MCU socket can be left empty on the board, and the encrypted mask ROMs can be swapped with decrypted EPROMs to get a fully-functional game.

ROM Board Variants

As mentioned above, Sega utilized four different ROM board variants with the System 16B hardware across the game library. Assuming that no other protection mechanisms were in place, an arcade operator still wouldn’t be able to change one System 16B game over to another one by swapping ROMs unless the same ROM board was used with both games.

MAME documents the ROM board and configuration settings (if applicable) on the ROM board for each game.

Schematics & Datasheets

Original Sega schematics are available for System 16B, but there seem to be discrepancies between them and the real hardware.

Sega System 16B Schematics

Charles MacDonald wrote up extensive documentation on System 16B’s operations.

Charles MacDonald System 16B Hardware Notes

Jotego authored an FPGA core for System 16B and created a set of schematics for the 315-5195 custom IC in the process.

Jotego 315-5195 Schematics (Link)
Jotego 315-5195 Schematics (PDF)

Additional Resources

MAME Sega System 16B Driverhttps://github.com/mamedev/mame/blob/master/src/mame/sega/segas16b.cpp
Eduardo Cruz: Deconstructing Sega’s System 16 Securityhttps://arcadehacker.blogspot.com/2019/10/deconstructing-sega-system16-security-part1.html
https://arcadehacker.blogspot.com/2020/04/deconstructing-segas-system-16-security-part2.html
Eduardo Cruz: Sega System 16 / 18 / 24 / X Security Programming Guidehttp://arcadehacker.blogspot.com/2018/12/sega-system16-security-programming-guide.html
https://github.com/ArcadeHacker/ArcadeHacker_Sega_Hitachi
Exodus Emulatorhttp://techdocs.exodusemulator.com/Arcade/SegaSystem16/index.html
SOLID-orange – Twistedsymphony’s Projectshttp://solid-orange.com/
Jotego System 16B FPGA Corehttps://github.com/jotego/jtcores/tree/master/cores/s16b
Apr 132024
 
Last Updated: 4/17/2024
Article Credit: ShootTheCore, rtw, buffi, Arcade Otaku Wiki, Alamone, System11, DragonMinded

Overview

The Cave CV1000 PCB has three major revisions: Early CV1000B, Later CV1000-B and CV1000-D.

  • Early CV1000-B
    • Gold plated JAMMA connector
    • 9 Pin connection header mounted on the right side with some boards.
      It is unused with the released games but theoretically could have been used to link two boards together via serial communication since the connector is identical to the serial connector on PC motherboards.
    • P2 connection pin header in the center of the board populated.
  • Later CV1000-B
    • Tin plated JAMMA connector
    • 9 Pin connection header and P2 connection header unpopulated.
  • CV1000-D
    • Tin plated JAMMA Connector
    • Battery for the real-time clock removed
    • SDRAM doubled from 64Mb to 128Mb

The battery in the upper-right corner of the CV1000-B PCB is used to maintain the real-time clock for book keeping purposes. High scores and game settings are stored in the RTC EPROM. The game “Ibara” also displays a clock in one level of the game that matches the board’s clock setting. CV1000-D removed the RTC and battery, so high scores and game settings are stored in NAND instead of EPROM.

Notable ICs

ICFunctionSilkscreen Label
Hitachi SH3Main CPUU5
Yamaha YMZ770AudioU22
Altera Cyclone EP1C12F324C8Graphics RenderingU8
Altera CA011CPLD used for address decoding of the U2 flash, YMZ770 audio and RTC 9701.U13
RTC 9701 (CV1000-B)Real-Time Clock with embedded EPROM for saving board settings and high scoresU10
AD8061Color amplifier for the Red, Green and Blue outputU14, U15, U16

Board Variants

CV1000-D reproductions from Chinese sellers began surfacing in early 2024. These reproduction boards can be distinguished from Cave originals with the following characteristics:

  • The JAMMA connector is gold plated. Although early CV1000-B boards also had gold plating on the JAMMA connector, all original CV1000-D boards had tin plating.
  • Via “pinholes” are not visible on the back of the reproduced board.
  • A Cave serial number sticker is not present.
  • Some of the reproduction boards do not have the P4 header in the center of the board populated.

At this time, it is believed that the reproduction boards run the games identically to the Cave original hardware. The major IC parts (CPU, Graphics FPGA, Audio, etc) are the same.

Board Re-initialization (credit: MAME)

Some games (such as Mushihimesama and Espgaluda II) do not have a high score reset function. Any CV1000 can be reinitialized to the factory default high score and board settings with the following procedure:

  • During boot, hold P1 Right+A+B+C and P2 Left+A+B+C until the startup checks are complete.

Common Issues and Quirks

CV1000 boards draw less power than your average PCB. Be sure to adjust your arcade PSU down when swapping in one of these boards so you don’t inadvertently over-volt the board!

Leaking Large Capacitor

The large capacitor labeled C109 in the upper-left corner that filters power for the sound amplifier often leaks. The part is rated for 2200 uF at 25 V.

Part number MAL216099606E3 has the same dimensions as the original part, while UCX1E222MNS1GS has the same footprint, but a lower height and a more supportive base. Source: System11

Color Amplifier Degradation (credit: System11)

The Red, Green and Blue color amplifiers located at U14, U15 and U16 respectively can degrade over many hours of use, resulting in a pale or incorrectly tinted display. Replacing the AD8061 color amplifier ICs with fresh parts should resolve the issue. Also note that the Service Menu has a brightness adjustment setting that may need to be changed afterwards.

Flash Deterioration (credit: Buffi)

The flash chip at U2 is known to suffer from data corruption, causing glitching in the graphics. The chip model is Samsung K9F1G08U0. The CV1000 does a manufacturer check at startup to make sure the flash chip is a K9F1G08U0, and will reboot if it is not. Buffi worked out a way to remove these checks, allowing the U2 flash chip to be replaced with an equivalent from another manufacturer.
https://github.com/buffis/cv1k_research/tree/main/U2_Replacement

Alamone worked out a way to fix graphics issues from deteriorating flash by comparing CV1000 U2 dumps and generating relocated NAND blocks:
https://github.com/alamone/u2_compare

Stuck Control Inputs

CV1000 uses three sets of twin resistor banks and individual 130nF ceramic capacitors as ESD protection between each player control input and the signal pins 176-208 on the SH3 CPU. If a resistor array becomes damaged then a control input may be “stuck” – always on or always off. It’s also possible for an ESD charge to make it through the ESD protection and fry the input line on SH3 CPU – the only resolution then is to replace the entire CPU. You can check the game’s reading of the control inputs in the Service Menu.

  • Resistor Array with 101 marking – replacement part number: 742C163101JP
  • Resistor Array with 103 marking – replacement part number: 742C163103JP

CPU Stuck in a Boot Loop – Nothing on Screen (credit: DragonMinded)

If the CPU is stuck in a boot loop, the LED at L6 will pulse every second to a darker color. Ensure that the 32.768 Khz crystal located at X2 is intact and functioning.

Source: https://gamerepair.info/hardware/37_cave_cv1000

Board Does Not Boot at All (credit: Buffi)

If the EPM7032AE CPLD at location U13 fails then the board will not start up. Buffi has devised a replacement bitstream that can be programmed onto a replacement CPLD to revive the board.
https://www.arcade-projects.com/threads/u13-replacement-for-cave-cv-1000-pcb-repair.17007/
https://github.com/buffis/cv1k_research/tree/main/U13_Research

Protection Mechanisms

Game resources are stored on flash chips located at U2, U4, U23 and U24. The U2 and U4 chips can be accessed by the on-board JTAG connector, but U23 and U24 are not on the JTAG bus and can only be rewritten if the chips are physically desoldered and removed from the board.

The U2 flash is a Samsung K9F1G08U0. The games check the flash ID at boot and if it doesn’t match the expected flash model then the game reboots.

Capacitor List

LocationCapacitanceVoltageTypePart No.
C1092200 uF25 VRadialMAL216099606E3
C121100 uF6.3 VRadial
C11439 uF16 VRadial
C12239 uF16 VRadial
C11339 uF16 VRadial
C131100 uF6.3 VRadial
C132100 uF6.3 VRadial
C13339 uF16 VRadial
C139100 uF6.3 VRadial
C140100 uF6.3 VRadial
C14139 uF16 VRadial
C951000 uF16 VRadial
C102100 uF6.3 VRadial
C103100 uF6.3 VRadial
C143100 uF6.3 VRadial

ROM Details (credit: rtw World of Arcades)

ICFunctionSilkscreen Label
MX 29LV160BB (Early boards)
Spansion S29JL03SH70TF102 (Later boards)
Main CPU Code, FPGA bitstream sourceU4
Samsung K9F1G08U0MGraphics AssetsU2
MBM 29DL321 (CV-1000B)
MT 46V16M16 (CV-1000D)
Sound AssetsU23
MBM 29DL321 (CV-1000B)
MT 46V16M16 (CV-1000D)
Sound AssetsU24

Source: rtw World of Arcades

Schematics & Datasheets

Original Cave schematics are unavailable for CV1000.

Buffi collected datasheets on the components used in CV1000.

Additional Resources

MAME CV1000 Driverhttps://github.com/mamedev/mame/blob/master/src/mame/cave/cv1k.cpp
Buffi CV1000 Researchhttps://github.com/buffis/cv1k_research
Buffi CV1000 Blitter Researchhttps://buffis.com/research/cv1000-blitter-research/
Buffi CV1000 Replacing U2 with another NAND Flashhttps://github.com/buffis/cv1k_research/tree/main/U2_Replacement
Buffi CV1000 U13 Reverse Engineering and construction of a compatible bitstreamhttps://github.com/buffis/cv1k_research/tree/main/U13_Research
Buffi Espgaluda 2 Repair of Bad U2 NAND Using JTAGhttps://www.arcade-projects.com/threads/espgaluda-2-cv1000-repair-of-bad-u2-nand-using-jtag.19108/
Buffi Research into CV1000 Blitter performance and behaviorhttps://buffis.com/research/cv1000-blitter-research/
Buffi CV1000 CPU Slowdown investigatedhttps://buffis.com/research/cv1000-cpu-slowdown-investigated/
Buffi More CV1000 Researchhttps://buffis.com/research/more-cv1000-research-now-featuring-clipping/
rtw World of Arcadeshttp://www.world-of-arcades.net/Cave/Hardware_SH3/Hardware.htm
System 11 Blog: Cave CV1000 Color ProblemsOffline – Archived on 12/11/2023
Arcade Otaku: Cave CV1000https://wiki.arcadeotaku.com/w/CAVE_CV1000
Gamerepair.infohttps://gamerepair.info/hardware/37_cave_cv1000
Nicole Express: A Last Gasp of 2Dhttps://nicole.express/2022/games-made-in-a-cave.html
Cave CV1000 PCB Serial Number Codes Explainedhttps://cave-stg.com/forum/index.php?topic=1754.0
Apr 132024
 
Last Updated: 4/19/2024
Article Credit: ShootTheCore, wickerwaka, ekorz, System11, Apocalypse

Main Board

The Main Board is largely identical across all Irem M92 games. It is labeled either M92-A-A or M92-A-B.

Early boards have less Object RAM (16K) installed at locations IC43 & IC44 than later boards (64K) – selectable by jumper J2 – but all M92 games are confirmed to function correctly with the 16K board. Thus, the difference in RAM was likely determined by parts cost at the time of manufacture.

Notable ICs

ICFunctionSilkscreen LabelLocation
NEC D71036L V33Main CPUH8
Nanao GA20Sound FX SamplesIC32 GA20B6
Nanao GA21SRAM DMA and Address Generation for GA22IC42 GA21M7
Nanao GA22Graphics RenderingIC63 GA22M10
YM2151FM Sound ChipIC33C6
YM3014Sound D/A ConverterIC208 YM3014C5

Secondary Board

The Secondary Board layout varies across the M92 games.

The Sound CPU resides on the secondary board and utilizes an encryption mechanism – see “Copy Protection” below.

GameBoard ModelSound CPU ModelNotes
Blade Master / Cross BladesM92-B-A
M92-D-A
Dream Soccer 94
GunForceM92-B-A
GunForce II / GeoStorm
HookM92-D-A
In The Hunt / Kaitei DaisensouM92-E-B
Lethal Thunder / Thunder BlasterM92-C-B
Major Title 2 / The Irem Skins GameM92-B-FOnly M92 game to utilize an EPROM for saving scores.
Mystic Riders / Gun HokiM92-B-B
Ninja Baseball Bat Man / Yakyuu Kakutou League-ManM92-F-A
M92-Z-C
Perfect Soldiers / Superior Soldiers
R-Type LeoM92-C-N
Undercover CopsM92-E-B

Notable ICs

ICFunctionSilkscreen Label
Nanao 08J27261A1 V35Sound CPUIC10
Nanao GA23ROM Addressing (Assumed)IC23 08J27504A1

Board Variants

M92 boards manufactured for the Korean region have several noticeable differences from boards manufactured for other territories:

  • The green silkscreen is a lighter shade of green.
  • The JAMMA connector does not have a key notch.
  • SRAM ICs on M92 boards for other regions are manufactured by NEC whereas on the Korean boards they are manufactured by Hyundai and Goldstar.
  • The amplifier heatsink is physically smaller, and is colored silver rather than black.
  • One or both boards may be missing markings for the board type on the silkscreen.
  • A metal serial number tag is not present in the upper-right corner of the A Board.

There are also single-board bootlegs of several M92. They are much smaller than original M92 boards and thus are easily distinguished. Compared to the original games, bootlegs often omit animation frames, shorten the music tracks and gameplay slows down more frequently.

Common Issues and Quirks

  • The factory-installed capacitors are colored green or brown. The ELNA brand brown-colored capacitors are notorious for leaking and should be replaced ASAP.
  • Video output is darker than average with this hardware.

Protection Mechanisms

The Nanao 08J27261A1 V35 Sound CPU on the B Board enforces a security scheme where each game’s sound CPU code is encrypted in ROM and then decrypted by a key specific to the model of CPU. Thus, if the game ROMs are swapped to another game without decrypting the sound CPU code of the new game and re-encrypting the code to match the encryption scheme of the old game, the sound CPU will crash and the game won’t have sound.

Changing jumpers J1 and J6 adjacent to the Sound CPU from “S” to “N” disables the decryption mechanism and allows the CPU to run decrypted Sound CPU code directly.

Capacitor List (credit: System11)

Main Board

LocationCapacitanceVoltagePart No.
C2011 uF50 VECA-2EM010
C202470 uF25 VECA-1EM471
C203220 uF10 VECA-1AM221B
C20422 uF25 VECA-1EM220I
C209100 uF25 VECA-1EM101
C2101 uF50 VECA-2EM010
C21347 uF16 VECA-1CM470I
C2151 uF50 VECA-2EM010
C2161 uF50 VECA-2EM010
C2171 uF50 VECA-2EM010
C2181 uF50 VECA-2EM010
C2191 uF50 VECA-2EM010
C236100 uF25 VECA-1EM101

Resistor List (credit: fuzzbuddy)

  • R201 – 1KOhm
  • R203 – 100KOhm
  • R205 – 4.7KOhm
  • R208 – 4.7KOhm
  • R209 – 2.7KOhm
  • R211 – 10KOhm
  • R213 – 10KOhm

ROM Details (credit: MAME Source, ekorz)

LabelLocationEPROM Part No.Function
H0B Board27C020 (256kb)Main CPU
L0B Board27C020 (256kb)Main CPU
H1B Board27C020 (256kb)Main CPU
L1B Board27C020 (256kb)Main CPU
SH0B Board27C512 (64kb)Sound CPU
SL0B Board27C512 (64kb)Sound CPU
C0B Board27C040 (512kb)Background Tiles
C1B Board27C040 (512kb)Background Tiles
C2B Board27C040 (512kb)Background Tiles
C3B Board27C040 (512kb)Background Tiles
000B Board27C080 (1024kb)Sprites
010B Board27C080 (1024kb)Sprites
020B Board27C080 (1024kb)Sprites
030B Board27C080 (1024kb)Sprites
DAB Board27C040 (512kb)Audio Samples

Schematics (credit: wickerwaka)

Original Irem schematics are unavailable for M92.
wickerwaka developed a MiSTer FPGA core for the Irem M92 platform, and generated the following schematics (Source):

Additional Resources

MAME M92 Driver Source Codehttps://github.com/libretro/mame2016-libretro/blob/master/src/mame/drivers/m92.cpp
wickerwaka MiSTer FPGA Sourcehttps://github.com/wickerwaka/Arcade-IremM92_MiSTer/tree/main
System 11 Blog – Irem Games and Leaking CapacitorsWebsite is offline – PDF Archived on August 2017
Apr 092024
 

Hi everyone – I’m pleased to announce that JAMMArcade will no longer be shutting down in August as previously posted.

I’ve worked with Porchy to transfer the site over to long-term, sustainable web hosting, and I will also be taking over the reigns as “editor-in-chief” of JAMMArcade going forward. Porchy will continue to host and manage the PLD Archive, and I strongly encourage all of you to visit that page and donate to support the hosting of that site – it’s a valuable resource!

Who am I? My online handle is ShootTheCore, and I’m a lifelong video game enthusiast who first learned how to diagnose and repair arcade boards by reading the logs here on JAMMArcade. I’ve been active in both arcade and console repairs for some time, and even started documenting my own repairs last year at https://www.shootthecore.tech . I’ll be migrating those repair logs over to this site gradually over the next few weeks.

In a nutshell, here is what to know about JAMMArcade.net going forward:

  • This website will continue to operate for the foreseeable future.
  • All of the prior content and downloadable files have carried over.
  • The login accounts that prior contributors used when writing for the site are still active.
  • If you’re interested in contributing fresh content to JAMMArcade.net, please contact me here.
  • If you find any broken links, please let me know.

Thank you for visiting JAMMArcade.net!

[4/9/2024 UPDATE – Site No Longer Closing]

 General  Comments Off on [4/9/2024 UPDATE – Site No Longer Closing]
Apr 032024
 

After many years of arcade repairs, the time has finally come to hang up my soldering iron and move on. Its probably obvious that my interest in arcade repairs has dwindled over the last few years and with this site still taking up a lot of my space and file count, I think its time to close it down.
It will remain up until August which is when the hosting is paid up to. After this time the site will disappear so if there is anything on here that you want to keep, please make a copy of it before August.
The money saved from this will allow me to keep the PLD Archive Wiki up and running at a reasonable cost for a hobbyist.

Its been a great ride and I’ve loved most of my time in this hobby but the time has come to move on. Thank you to everyone that has ever supported me and this site and I wish you all the very best for the future.

Stay safe
Jon

 Posted by at 8:06 am