caius has dumped another PAL (U10) from his Magical Cat board. Im not 100% sure but that may be a complete set?
Thanks caius
caius has dumped another PAL (U10) from his Magical Cat board. Im not 100% sure but that may be a complete set?
Thanks caius
I’m on a roll at the moment and this one was one of the smoothest repairs Ive ever done.
Here I have a couple of boards from muddymusic. First up is Bionic Commando.
There was a ribbon cable missing completely. Ive got loads of these spare so that was pretty easy to replace.
Test time. The game booted to garbage.
First step was to check the program ROMs and found this on one chip

and this on another

With those sorted the game now boots although all the text is a bit messed up.


With the help of the MAME source which specifically identifies which ROM is responsible for text I pulled the ROM and read it. Each read gave a different CRC so it failed its verification.
Burning a new EPROM for TS-08 brought back all the text.


Job done.
At the final Unigame meet I asked if I could borrow a couple of PCB’s to look into a bit further.
One was the Syvalion proto I dumped some time ago and it did not boot.
First thing to note about this PCB is that it is a medium resolution game so I could not use my normal test monitor.
I ended up using the old CGA to VGA converter I had stored away.
As the board already had its 68000 CPU socketed I opted to plug in the Fluke straight away.
First thing I found was D10 looked to be stuck HIGH. This ended up being a broken track somewhere back to the CPU. I simply patched this and went straight to test.
The game now boots but certain graphics were missing like the characters “fire” and the time in game. The graphics on the title screen was completely missing too.

This confused me a little as all the other graphics were present and there were no broken sprites, backgrounds or anything else strange.
With this being a prototype there were a lot of cut traces and patch wires on the board from factory so it was a bit difficult to tell whether there was damage present or a factory mod. I had to assume at this point that these were all mods.

To cut a long story short I started looking for a test mode. I then found a couple of the DIPs were half way selected. I switched all of these OFF and did another test.


The game cannot actually be played properly as it uses a trackball but I’ve played it in MAME and its actually quite fun.
Glad this is fixed.
Ive got a Splatter House PCB that needs fixed and today was the first chance Ive had in a while to look at anything.
Ive already got one of the System 1 PALs in the archive thanks to caius and Robotype but there is also one on the CPU board too.
I have dumped this but as my board set isn’t working right now I haven’t tested it.
The other day I helped out a guy on the ArcadeOtaku forum as he had a missing chip from his System16A board.
The original chip was a CK2605 but fortunately it was easily converted to a GAL16V8. This has been tested by the original poster, kingka.