Xexex repair log #3

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Sep 222019
 

Got this board from Olly.

Board looks very clean and plays but has graphical issues

Initial visual inspection showed nothing. All voltages seemed fine too.
Next I started gently pressing down on the custom chips which made a lot of changes when I pressed on 053250

Found a bunch of pins on that were lifted.
I reflowed these and checked the rest of the chip which all seemed fine.
Next boot up test gave me a lot better results but there were jailbars down the whole screen sometimes.

Continuing pressing the custom chips I could make everything change again by pressing on custom 054157.

Found most of this row lifted

and few a few here

Reflowed those little guys and all is fixed in Xexex land.
Its a really nice game that I’ve never played before.

 Posted by at 4:40 pm
Sep 212019
 

Received from Austria this Heavy Barrel PCB, a run and gun arcade game released by Data East in 1987 :

Board was in really good shape and game was fully playable too but lacked of sound :

Using an audio probe revealed no sound came out from analog circuit hence the fault was of digital nature.Audio system is ruled by a 6502 CPU located on top board :

Its pinout :

Checking it with a logic probe revealed that the /NMI line (pin 6) was asserted as well as two address lines were stuck low (A12 and A14)

A non-maskable interrupt triggered is usually due to some hardware failure hence for first I dumped the ROM containing the audio code (located on bottom board), it turned out to be good.Then I focused on the RAM accessed by the 6502, a 8K x 8-bit device (6116 compatible)

As soon as I piggybacked it with a good chip I got some random sounds played.The scope revealed weak signals on some data lines of the RAM (a good signal on the left of below picture for comparison)

I removed the IC :

And sure enough, it failed the out-of-circuit testing :

New chip fitted :

Sound was thus restored and another board fixed.

 Posted by at 10:31 pm

Rapid Hero repair log

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Aug 292019
 

Got for repair this original Rapid Hero PCB, an obscure vertical shoot ’em up released by NMK in 1994 and a very sought-after board :

The board booted up but some sprites were affected by jailbars :

Besides, an entire music track was missing or sometimes corrupted as well as some sound effects:

 

The board had some sign of previous repair on solder side :

This is the area of the ‘CN1’ and ‘CN2’ connectors where the ROM board, which contains all the game code and data, plugs into the mainboard:

The repairs let assume a weakness and subsequent failure of the headers connections probably due to repeated disconnections and insertions of the ROM board.So I checked with a multimeter in continuity mode all the traces from the ‘CN1’ header and found another broken one that I promptly patched :

This fixed the graphics, no more jailbars on sprites :

Now the sound issue.

The audio circuit was previousy reworked, one of the OKI MSM6295 was likely replaced and one trace was repaired but this was not the culprit :

I noticed that if I pressed the ROM board on the ‘CN2’ connector some of the missing sounds were restored.I checked traces from ‘CN2’ to mainboard and found two missing connections to the ‘NMK112’ custom ASIC (responsible of  bankswitching the sample ROMs of the two OKI6295 ADPCM chips)

I patched the traces with some AWG30 wire:

Sound was totally restored and board 100% fixed.Repair accomplished.

 

 

 Posted by at 10:57 am
Aug 232019
 

Today I received this Arkanoid PCB from Rich.

I was told the fault was with the sprites not being visible.

Visual inspection showed a pretty grubby looking PCB that has clearly had some work done before by the looks of it.

It also had this wiring harness soldered directly onto two pads of the edge connector. It was only 2 but I really hate this.

I fired the PCB up and sure enough I had the exact issue

Before receiving this board I had decided where I was going to look for the fault. After probing for a few minutes I was sure I was in the right place.

All these outputs were barely toggling so I went ahead an removed it.

As I had similar issue on my last Arkanoid repair I had a decent stock of spare 669 IC’s. New one fitted and another Arkanoid fixed.

 Posted by at 6:54 pm

SSV system colours problem repair log

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Aug 142019
 

Some months bought for my collection Vasara and Vasara 2 in bundle from an american guy.

From the beginning Inoticed that Vasara had very dimmed colours and required to adjust monitor constrast to the maximum in comparison to Vasara 2.

Since I was not familiar with this system I thought it was due to the motherboard revision which is earlier on Vasara ( and there is a factory mod to make it compatible)

After some months I decided to check on internet if someone had a similar problem and I found mentioned on system11 blog about Cave CV1000 colour problems.

Repair – Cave CV1000 colour problems

According to him it’s a very common problems on SSV games and I found also mentioned on japanese blog sites afterward.

I checked with the oscilloscope the signals coming out from the 4 2sc1674 transistors ( RGB ans SYNC) and indeed all of them very about 2volts, same intensity of the inputs.

Signals in Vasara 2 in comparison were about 3,5V

I decided to change all of them and indeed it fixed the dimmed colours which are now very bright and crisp

 

 

What I find really curious is that all of them went faulty, I think  probably the transistors choosen by Seta are not correct for this kind of load.

Maybe someone with a good electronic background can shed a light