Sep 112012
 

Got my hands on this thing today

There are no EPROM’s in it yet but will knock some together when I get time and test it out.
It has a battery backed RAM and a bank of DIP’s that I have no clue yet as to what they do.

There is a CK2605 PLD at IC10 marked up as 315-5341.
I cannot find any programmer that will actually support these chips but it is known that they can be dumped as a PLS153 and Charles MacDonald has a utility that can trim the overdumped .JED and convert it to a functional PLS153 fusemap. I have uploaded this converted fuse map.

I have also decompiled the .JED into equations and converted it for a GAL22V10 which I will be able to use my converter board for. It is untested, obviously, as I haven’t had the thing up and running yet but will hopefully sort this soon.

 Posted by at 3:56 pm
Sep 092012
 

Quite a long time ago I had some more SD2IEC boards made up for the C64.

I hadnt really done anything with them and I had promised id make one up for Stiggy.
Today I finally got around to making one up and im pleased to say it seems to work.
The wires need tidied up a bit but it loaded up a game no problem.

And that was the last of my outstanding projects.

 Posted by at 12:29 pm

Hard Head bootleg PALs

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Sep 072012
 

Another from the set of Luiskiko
Hard Head bootleg.
All of these are from the daughter board

 Posted by at 4:42 pm
Aug 192012
 

I wasn’t originally going to write this up but seeing as though I won’t have much time free in a few weeks I thought I might as well.
So, this game would hang at the Q Sound check at startup. After a quick check I found why.

image

I straightened the pin and the game now works.

 Posted by at 7:58 pm

Is there no end to CPS2 PAL’s?

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Aug 092012
 

Whilst sorting out some CPS2 stuff the other day I found a BGSB3E PAL in a Street Fighter Alpha. I didn’t have this in my list so dumped it. It was actually unprotected so its a proper dump and has been converted for use on a GAL16V8 device and tested.

Also, whilst looking into a potential bad dump (turned out to be fine!), I found 2 other PAL’s in a Super Street Fighter 2 Turbo board They are found on the daughter board and are labelled:
BGSG1 and BGSG2.

BGSG1 is linked to the sound, without it it plays some SFX choppy and the music is a mess
BGSG2 is graphics related and gives jailbars and messed up sprite priority when removed.

Both are dumped and have been tested.

 Posted by at 4:51 pm