Today was the turn of PAL dumps from an original Konami Devastators (Ver. X) PCB. Both dumps are tested working, the ‘052460.I13’ must be programmed in a GAL16V8, while the other ‘052459.I12’ (originally a AMPAL18P8APC device) in a GAL18V10.
Today was the turn of PAL dumps from an original Konami Devastators (Ver. X) PCB. Both dumps are tested working, the ‘052460.I13’ must be programmed in a GAL16V8, while the other ‘052459.I12’ (originally a AMPAL18P8APC device) in a GAL18V10.
Hi all, I’m Caius and this is my first submission as part of the team of the wonderful JAMMArcade.net!Here are the dumps from the two PALs (MMI PAL16L8ACN) present on a Crime Fighters (US 4 Players) original Konami PCB.Both dumps are tested working in a GAL16V8 device.I hope you enjoy them and thanks again to Porchy for the great opportunity he gave me.
Caius has now joined JAMMArcade.net!
As a long time contributor to this site and also a great help to me personally, Caius is now part of the team that was formally a one man operation.
Welcome Caius.
Got 2 more PAL dumps from the M92 range, this time from a Hook PCB.
We are not sure if the ROM board PALs are game specific so they are listed under the general M92 header.
Thanks to caius and robotype for these PAL dumps
Another one of muddymusic’s PCB’s.
Everything looks fine with this one until it is coined up then the game starts automatically.
If I enabled test mode by switching switch 3 on DSWA then I could see the start button for Player 1 was stuck on.

I initially thought this was going to be a sticking point as all the inputs go to a custom chip however I found that the trace from the pull up resistor array to the custom was broken somewhere.
There were no visible breaks so it must be under the silkscreen somewhere.

Running a patch wire from pin 2 of the custom chip to the resistor array fixed the issue.

Quite a fun game it is too.