SEGA System 18 repair log

 PCB Repair Logs, Repair Logs  Comments Off on SEGA System 18 repair log
May 232015
 

Some days ago a friend of mine sent me some faulty boards to be repaired.Among them there was a couple of Sega System18 motherboards which, according to him, were working fine except for audio issues.You may think these kind of faults are easy to fix but instead most of times they requires accurate and long troubleshooting since audio circuitry is made of a digital and analog part (the latter has a lot of passive components like diodes, resistors, capacitors, OP-AMPs and so on)

So I started my analysis with these optimistic assumptions.

The first motherboard (which, actually,  belonged to a Laser Ghost boardset) came without CPU and ROM board :

System18_motherboard

so I used the ones from a my Shadow Dancer boardset.When I power it up I could hear sound but it was disorted and missing some PCM samples.First thing I replaced both TL084 OP-AMPs and this improved  a little the quality of sound but not still perfect and sample were always missing.These ones are played by the ‘RF5C68A’ PCM chip manifactured by Ricoh:

https://en.wikipedia.org/wiki/Ricoh_RF5c68

Connecting its analog outputs to an external amplifier I could hear all the missing samples but then they were lost somewhere since they didn’t come to the OP-AMP inputs.So, time to investigate deeper.With my ESR meter I started to check capacitors in the analog section and I found  some electrolytic ones (three 100uF 16V @C32-C36-C44  and one 220uF 16V @C35, all of same manifacturer) with very high ESR:

bad_ESR

Once replaced them sound was clear and all PCM samples present again.

 

Let’s pass to the second boardset which came complete with its Desert Breaker ROM board :

Desert_Breaker_PCB

In this case music + sound FXs were all present but very noisy.For first I checked the two TL084 OP-AMPs (actually two NEC uPC804C ) with my oscilloscope and all outputs were fine except for a couple  of both operational @IC92 and IC93 which showed clear disturbs (measured in AC) compared with respective good inputs:

TL084_IC92_input_output

Replacing them both with equivalent parts fixed all the sound issues.

 Posted by at 4:37 pm

Heavy Unit & SFZ CPS Changer PAL updates

 PAL Updates  Comments Off on Heavy Unit & SFZ CPS Changer PAL updates
May 202015
 

Another PAL update today.

Yves M sent in a complete PAL dump set from an Heavy Unit original PCB while Layer an handcrafted GAL16V8 made to work with Street Fighter Zero / Alpha CPS Changer running on a CPS-1 91634B-2 B-BOARD.All dumps have been tested as working in GAL16V8 targeting devices.Thanks to both for their work, we highly appreciate it.

 Posted by at 6:19 pm

Out Run repair log #1

 PCB Repair Logs, Repair Logs  Comments Off on Out Run repair log #1
May 172015
 

Another board from my friend ‘robotype’, this is the time of a genuine Sega Out Run:

Out_Run_PCB

Once powered up I was greeted by a colored  stripes static screen:

watchdog_active

Since I already repaired an Out Run board with same issue I remebered that this is a symptom of active watchdog and infact this was confirmed by probing RESET and HALT pins on main 68000 CPU.I wanted to  use my Fluke 9010A troubleshooter but due the presence of a custom memory mapper between main CPU and RAMs (which, indeed, generates dinamically the memory map on boot) I wasn’t able to do it.

CPU_RAM_ROM

For first I read the four program ROMs and they were good.So I went to probe the CPU/RAM/ROM circuit and I found many CPU address lines tied LOW or HIGH.Piggy backing the two 74LS244 @IC136 and IC137 didn’t change nothing but when I did it on the two TMM2063 (6264 compatible) WORK RAMs @IC115 and @IC130 I got this screen in which I could descry the welcoming message of a successful boot:

6264_piggybacking

This lead me to desolder the two RAMs which were confirmed as faulty from my tester

6264_failed

So I could enjoy again the Magical Sound Shower!

 

 Posted by at 11:27 pm

Gameking multi cartridges

 General  Comments Off on Gameking multi cartridges
May 162015
 

Im still working on Gameking things when time permits.
Team Europe has also started to dump new Gameking games and up until recently we have had no way to test our dumps.
I have now made a multi game cartridge for the Gameking which can hold 4 128KB size games and are selectable via two dipswitches.

So far all the games we have dumped seem to work just fine although Team Europe has recently dumped an actual multi game which will NOT work on this board.
GameKing Cart

I realise that there wont be many people in the world that would want one of these but if you do I currently have 4 spare for sale at £10gbp + postage fully assembled with blank flashROM.

Galmedes & Gaplus PAL dumps

 PAL Updates  Comments Off on Galmedes & Gaplus PAL dumps
May 122015
 

Today it’s time to do some PAL updates.

Our finest contributor ‘coolmod’ sent in dumps of two unprotected devices (PAL16L8 and PAL20L8) from a Galmedes PCB (which runs on TAITO Bonze Adventure hardware). I took care of converting them to GAL format (both GAL20V8 and GAL22V10 conversions available of the PAL20L8) and he successfully tested them on his board. Thank again to him for this contribution.

Today I received a Gaplus PCB and tried both the MAME dump and the one on our database but neither worked so I dumped device (there is no part name but it should be a PAL16L8) from my board. Dump is tested and working in a GAL16V8 targeting device.

 Posted by at 9:54 pm