I use OSH Park quite a lot for various projects.
Recently I received the second version of my JAMMA Supergun back but thats not all.
Inside the packet was a little note
A nice little touch I thought so here is a shameless plug for OSH Park.
I use OSH Park quite a lot for various projects.
Recently I received the second version of my JAMMA Supergun back but thats not all.
Inside the packet was a little note
A nice little touch I thought so here is a shameless plug for OSH Park.
Antoher board from the same batch of Sega System18 motherboards.
Ths is the time of a Taito F3 game (PCB version), Arabian Magic to be precise.Hardware is quite powerful as you can see from specifications:
Board was in good condition :
It worked fine except for two stuck intupts (P1 and P2 2nd button) as you can see from I/O TEST mode:
In this kind of hardware all I/O (and watchdog, too) are handled by a custom ASIC marked TCO640FIO (120 PIN QFP package) @IC71:
All the inputs from JAMMA connector are connected first to pull-up resistor arrays so I checked them and they were good.Lastly I lifted involved PINs from ASIC but inputs were always stuck.So, at this point, replacing the ASIC, taking it from a donor board, was my last resort.So, time to remove and replace it:
and…success!All the inputs were restored and game fully enjoyable!
Some days ago a friend of mine sent me some faulty boards to be repaired.Among them there was a couple of Sega System18 motherboards which, according to him, were working fine except for audio issues.You may think these kind of faults are easy to fix but instead most of times they requires accurate and long troubleshooting since audio circuitry is made of a digital and analog part (the latter has a lot of passive components like diodes, resistors, capacitors, OP-AMPs and so on)
So I started my analysis with these optimistic assumptions.
The first motherboard (which, actually, belonged to a Laser Ghost boardset) came without CPU and ROM board :
so I used the ones from a my Shadow Dancer boardset.When I power it up I could hear sound but it was disorted and missing some PCM samples.First thing I replaced both TL084 OP-AMPs and this improved a little the quality of sound but not still perfect and sample were always missing.These ones are played by the ‘RF5C68A’ PCM chip manifactured by Ricoh:
https://en.wikipedia.org/wiki/Ricoh_RF5c68
Connecting its analog outputs to an external amplifier I could hear all the missing samples but then they were lost somewhere since they didn’t come to the OP-AMP inputs.So, time to investigate deeper.With my ESR meter I started to check capacitors in the analog section and I found some electrolytic ones (three 100uF 16V @C32-C36-C44 and one 220uF 16V @C35, all of same manifacturer) with very high ESR:
Once replaced them sound was clear and all PCM samples present again.
Let’s pass to the second boardset which came complete with its Desert Breaker ROM board :
In this case music + sound FXs were all present but very noisy.For first I checked the two TL084 OP-AMPs (actually two NEC uPC804C ) with my oscilloscope and all outputs were fine except for a couple of both operational @IC92 and IC93 which showed clear disturbs (measured in AC) compared with respective good inputs:
Replacing them both with equivalent parts fixed all the sound issues.
Another PAL update today.
Yves M sent in a complete PAL dump set from an Heavy Unit original PCB while Layer an handcrafted GAL16V8 made to work with Street Fighter Zero / Alpha CPS Changer running on a CPS-1 91634B-2 B-BOARD.All dumps have been tested as working in GAL16V8 targeting devices.Thanks to both for their work, we highly appreciate it.
Another board from my friend ‘robotype’, this is the time of a genuine Sega Out Run:
Once powered up I was greeted by a colored stripes static screen:
Since I already repaired an Out Run board with same issue I remebered that this is a symptom of active watchdog and infact this was confirmed by probing RESET and HALT pins on main 68000 CPU.I wanted to use my Fluke 9010A troubleshooter but due the presence of a custom memory mapper between main CPU and RAMs (which, indeed, generates dinamically the memory map on boot) I wasn’t able to do it.
For first I read the four program ROMs and they were good.So I went to probe the CPU/RAM/ROM circuit and I found many CPU address lines tied LOW or HIGH.Piggy backing the two 74LS244 @IC136 and IC137 didn’t change nothing but when I did it on the two TMM2063 (6264 compatible) WORK RAMs @IC115 and @IC130 I got this screen in which I could descry the welcoming message of a successful boot:
This lead me to desolder the two RAMs which were confirmed as faulty from my tester
So I could enjoy again the Magical Sound Shower!