Lethal Enforcers repair log #3

 PCB Repair Logs, Repair Logs  Comments Off on Lethal Enforcers repair log #3
May 242015
 

Another repair from the same PCB batch of previous logs (three in a row…), this is a Lethal Enforcers PCB in mint condition:

Lethal_Enforcers_PCB

Once powered up I got this static screen:

watchodog

and a ticking sound sign that board was watchdogging.In these cases first thing to check is the main CPU.Probing pins of the HD63C09E CPU (6809 compatible) I noticed that R/W (PIN32) was completely silent.This is  the control line through which CPU decide if write (active LOW) or read (HIGH) DATA onto the DATA bus.The fact that it’s an output and  it was inactive made me very suspicious.HD63C09E datasheet says that R/W line can be made in high impedance  if BA (PIN6) is HIGH but this was not my case since BA was pulsing LOW.

/WE line of 6264 WORK RAM stuck high.This is generated, indeed, by the /WR signal (PIN32) of main HD63C09E CPU through the BUS master arbitration circuitry.This lead me to desolder the CPU from board and try it in another board.It was really faulty.I socketed it too for easy maintenance:

HD63C09EP

With a good CPU fitted game obviously booted but showed jailbairs over backgorunds:

jailbairs

This a common problem on this Konami hardware which uses graphics custom ASICs in QFP package.Specifically Lethal Enforcers uses sprite and tilemap generators and these work always in pair.My issue was located on backgrounds so I went to inspect the pair marked 054156/054157 and found some lifted pins on the latter @S8:

054157_ASIC

I promptly reflowed them with my hot air rework station and goodbye jailbairs!Game 100% fixed.

jailbairs_fixed

 

 

 Posted by at 8:39 pm
May 242015
 

I use OSH Park quite a lot for various projects.
Recently I received the second version of my JAMMA Supergun back but thats not all.
Inside the packet was a little note

gameon

A nice little touch I thought so here is a shameless plug for OSH Park.

Arabian Magic repair log

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May 242015
 

Antoher board from the same batch of Sega System18 motherboards.

Ths is the time of a Taito F3 game (PCB version), Arabian Magic to be precise.Hardware is quite powerful as you can see from specifications:

  • CPU: Motorola MC68EC020;
  • Sound CPU: Motorola MC68000;
  • Sound chip: Ensoniq ES5505 and ES5510 (DSP);
  • Video resolution: 320×224;
  • Board composition: Board and F3 cartridge;
  • Hardware features: four scrolling layers, two sprite banks, Alpha blending

Board was in good condition :

Arabian_Magic_PCB_

It worked fine except for two stuck intupts (P1 and P2 2nd button) as you can see from I/O TEST mode:

stuck_inputs_

In this kind of hardware all I/O (and watchdog, too) are handled by a custom ASIC marked TCO640FIO (120 PIN QFP package) @IC71:

TCO640FIO

All the inputs from JAMMA connector are connected first to pull-up resistor arrays so I checked them and they were good.Lastly I lifted involved PINs from ASIC but inputs were always stuck.So, at this point, replacing the ASIC, taking it from a donor board, was my last resort.So, time to remove and replace it:

TCO640FIO_removed

and…success!All the inputs were restored and game fully enjoyable!

working_inputs_

 Posted by at 10:33 am

SEGA System 18 repair log

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May 232015
 

Some days ago a friend of mine sent me some faulty boards to be repaired.Among them there was a couple of Sega System18 motherboards which, according to him, were working fine except for audio issues.You may think these kind of faults are easy to fix but instead most of times they requires accurate and long troubleshooting since audio circuitry is made of a digital and analog part (the latter has a lot of passive components like diodes, resistors, capacitors, OP-AMPs and so on)

So I started my analysis with these optimistic assumptions.

The first motherboard (which, actually,  belonged to a Laser Ghost boardset) came without CPU and ROM board :

System18_motherboard

so I used the ones from a my Shadow Dancer boardset.When I power it up I could hear sound but it was disorted and missing some PCM samples.First thing I replaced both TL084 OP-AMPs and this improved  a little the quality of sound but not still perfect and sample were always missing.These ones are played by the ‘RF5C68A’ PCM chip manifactured by Ricoh:

https://en.wikipedia.org/wiki/Ricoh_RF5c68

Connecting its analog outputs to an external amplifier I could hear all the missing samples but then they were lost somewhere since they didn’t come to the OP-AMP inputs.So, time to investigate deeper.With my ESR meter I started to check capacitors in the analog section and I found  some electrolytic ones (three 100uF 16V @C32-C36-C44  and one 220uF 16V @C35, all of same manifacturer) with very high ESR:

bad_ESR

Once replaced them sound was clear and all PCM samples present again.

 

Let’s pass to the second boardset which came complete with its Desert Breaker ROM board :

Desert_Breaker_PCB

In this case music + sound FXs were all present but very noisy.For first I checked the two TL084 OP-AMPs (actually two NEC uPC804C ) with my oscilloscope and all outputs were fine except for a couple  of both operational @IC92 and IC93 which showed clear disturbs (measured in AC) compared with respective good inputs:

TL084_IC92_input_output

Replacing them both with equivalent parts fixed all the sound issues.

 Posted by at 4:37 pm

Heavy Unit & SFZ CPS Changer PAL updates

 PAL Updates  Comments Off on Heavy Unit & SFZ CPS Changer PAL updates
May 202015
 

Another PAL update today.

Yves M sent in a complete PAL dump set from an Heavy Unit original PCB while Layer an handcrafted GAL16V8 made to work with Street Fighter Zero / Alpha CPS Changer running on a CPS-1 91634B-2 B-BOARD.All dumps have been tested as working in GAL16V8 targeting devices.Thanks to both for their work, we highly appreciate it.

 Posted by at 6:19 pm