Kid no Hore Hore Daisakusen repair log

 PCB Repair Logs, Repair Logs  Comments Off on Kid no Hore Hore Daisakusen repair log
Jun 062015
 

My friend ‘robotype’ sent me some boards for repair.Among them there was this a “Kid no Hore Hore Daisakusen” PCB (キッドのホレホレ大作戦? lit. Dig Dig Kid’s Epic Battle), a pretty obscure (for me, at least) game manifactured by Nichibutsu in the 1987 (released in the Western market as “Booby Kids”):

Kid no Hore Hore Daisakusen_PCB

Board uses, surprisingly for its age, JAMMA pinout so I could power it up without the need of building an adapter as I first thought.Here is all I got, some static garbage:

static_garbage_no_boot

This is clear sign that the CPU is not running so for first  I probed the 68000 main processor.Starting my checking from pin 1 all was stuck LOW or HIGH until I came to CLOCK (PIN15), this was completely silent.I traced it back to a typical clock circuit made of an inverter 74LS04 and a 74LS74 as divider.These ICs were good but when I went further back till to the 16MHz quartz I got this on my scope:

clock_troubleshooting

It was completely dead!Replacing it brought PCB to life again.

PCB_fixed

 Posted by at 5:38 pm

SEGA X board PLD added

 PAL Updates  Comments Off on SEGA X board PLD added
Jun 062015
 

Some time ago Charles MacDonald sent me a dump of a 315-5280 CK2605 PLD from his Sega X board for a project I was working on.
Anyway, after the project finished I forgot about it until now.
The original device was a CK2605 but it is for use in a GAL16V8. It is untested.

Thanks to Charles for taking the time to dump this for me.

 Posted by at 3:11 pm

Dark Seal 2 PAL added

 PAL Updates  Comments Off on Dark Seal 2 PAL added
Jun 062015
 

Also added the last missing PAL from Dark Seal 2/Wizard Fire.
The PAL is a PAL16L8 and is marked as VA-00 at location K3.
It is presently untested but I will get round to testing all of the PALs we have soon.

 Posted by at 2:47 pm

Dark Seal PAL added

 PAL Updates  Comments Off on Dark Seal PAL added
Jun 062015
 

Today I manually reversed and tested the last PAL we didn’t have from the Dark Seal PCB.
The PAL in question is a PAL16R4 and is labelled TF-4 located at E12.

 Posted by at 1:50 pm

Xevious (Namco PCB revision) repair log

 PCB Repair Logs, Repair Logs  Comments Off on Xevious (Namco PCB revision) repair log
Jun 012015
 

Who of us has not played at least once Xevious?

Xevious is a vertical scrolling shooter arcade game that was released by Namco in December 1982.It runs on Namco Galaga hardware. In North America, the game was manufactured and distributed by Atari.

I had on my bench the Namco version:

Xevious_PCB_800

Board booted correctly, game was fully playable but sprites were missing some lines and also playfiled got some issues:

GFX_issues_

All GFX customs (the sprite positioner ’12XX’, the object RAM addresser ’04XX’ and the GFX data shifter and mixer ’11XX’) were OK since I swapped them with ones of my Galaga/Gaplus boards.Luckily Namco released schematics for this board so for first I checked the part of circuit involved.All was good until I come across this section:

object_circuit

As you can see there are six 74LS161 counters that take DATA from one 2128 SRAM @2S (addressed by the custom “04XX”):

object_RAM

Three 74LS161 address two of the four 2149 RAMs @5M and 5N:

2149

When I went to probe the two 2149 RAM @5N and 5M I found four address lines (PIN3-6) stuck LOW.As I said before, these are addressed by a counter @5S so I went to use my HP10529A logic comparator on it.All led corrisponding to outputs turned ON while all inputs were correctly working.Desoldered and tested it out-of-circuit confirmed it was bad:

74LS161@5S_testing

Fitted a good 74LS161 restored correct graphics.

good_GFX_

 

With this repair we conclude the May season of logs.See you hopefully next one!

 

 Posted by at 9:16 am