Feb 162016
 

Got the second board fixed up today.
This one had a lot more wrong with it and all caused by a previous repair attempt.
Visual inspection immediately revealed this.
20160207_133009

I confirmed these wires were going where they should be and neatened them up a bit.

As with the first board all I got was a blank screen with the board not playing blind. At this point I had my smaller custom replacements verified so could do away with stacking the TTL riser and could just plug the Fluke straight in.
ROM checks were all good but the RAM checks failed straight away.

With the previous repair still fresh in my mind I knew where to look. the 74LS245 at 4H. This had a turned pin socket fitted and a 74HC245 chip inserted. The HC variation means its CMOS logic levels and typically aren’t an ideal replacement for LS parts. If you are going to swap them out you can use the HCT variety which are TTL compatible.
I replace this chip with a 74LS245 but it did not fix my issue. Checking the outputs of the 245 to the RAM led me to suspect a poor desoldering job of the previous chip as several pins weren’t connected to the RAM. I desoldered the socket and found this mess.
20160207_133720

You can clearly see a the traces that have been ripped through. I patched these, fitted a new socket and continued my checks.
The Fluke now reported this.
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Knowing the chip was good and the connections to the RAM were good I focused my attention on the CPU side of this chip.
I knew my custom chips were good and I could correctly read the ROM’s so new the CPU socket was good. This didn’t leave me with many places left to look. I could almost certainly rule out some places as data bits 2 and 6 were across two different chips and the chances of both of the chips shorting together was a bit low. This left me with an 74LS273 at 4D and also to the dreaded crusty flux issue. Cleaning the flux cleared my short.
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Now the game would boot but I get this
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Only the score and credits were showing. If I started a game the lives were also showing at the bottom.

My attention immediately went to the 4 x 1bit RAM chips at 2A-2D and found there wasn’t a great deal of activity and some missing signals.
My heart sank right away as I could see turned pin sockets had also been fitted for all of these which most likely meant the same person had replaced them.
Sure enough there were several traces cut. I did remove one of the sockets just to see what I was up against.
20160216_193306
Some severed traces here and doing a continuity test revealed more and more. I also found one pin not soldered.
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A bit of time later after patching and verifying my work I fired it up and was all ready to feel pleased with myself on a job well done but the same fault was still present.
Confident the fault was still in the area I was already working I set back to work checking continuity and found the ‘Data In’ pin (pin 15) of a RAM at 2A was shorted to pin 1 of the RAM at 2B. Looking back at the picture I had taken I noticed a bit of stray solder bridging the trace that ran adjacent to pin 15 that I had missed earlier. I managed to remove it with a pin and a bit of patience.
After that the board fired right up and plays fine.
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 Posted by at 9:21 pm

Karate Blazers and Poker Ladies PAL dumps added

 PAL Updates  Comments Off on Karate Blazers and Poker Ladies PAL dumps added
Feb 162016
 

Today we have new PAL dumps.I reversed the PLDs from a non working Karate Blazers PCB, these will be marked as untested until someone can report feedback.Lastly I dumped and successfully tested the remaining PAL from a Poker Ladies PCB.Board has two PLDs but the one stamped “POKER” was already dumped since it’s shared with Pang, Super Pang and Block Block.

 Posted by at 7:24 pm

Pac-Man repair log #2

 PCB Repair Logs, Repair Logs  Comments Off on Pac-Man repair log #2
Feb 142016
 

I recently asked on UKVAC if anyone had a Pac-Man PCB I could borrow in order to test the recreations of the two custom chips I made for the CPLD replacement device.
JonHughes replied and a few days later I had not one but two PCB’s to play around with.
One was pretty much stripped of parts but the other was complete and even had the TTL versions of the two customs.
I already have a JAMMA adapter for this that I made for my first Pac-Man repair so I was all ready to go.
Visual inspection revealed nothing to be concerned about so I went ahead and fired the game up.
I got nothing. The game was absolutely dead. I checked for activity on the CPU address and data bus but they were static.
Checking the clock pin also showed up no activity. Probing around the clock section suggested that the crystal had died so I went ahead and replaced it but this didn’t help.
There was a small build up of old flux around capacitor C4 so I went ahead and cleaned this up. The clock signal came back!

So now I had this my clock back and activity on the address and data bus lines but I still had a blank screen and it wasn’t making any noise. I also confirmed the board was not watchdogging.
Since the Z80 CPU is already socketed I decided to use the Fluke 9010 to check the ROMs/RAMs. Here is where a little problem came as the TTL custom replacement covers over the Z80 so I fitted a few header to the pins to raise it up enough to fit the Fluke pod.
20160206_195844
With the Fluke connected I quickly verified the ROM’s and RAM’s were fine. It also verified that the connections between these chips and the Z80 were good.

Next step was to work backwards from the RGBS pins at the edge connector.
There was obviously no video output.
I found there was no activity coming out of the 74LS157 at 3A but some activity going in and to/from the connecting chips.
pacman_strobe

Checking the strobe pin (pin 15) of this chip I found the signal was stuck HIGH which basically means the chip was disabled.
Checking the 74LS00 at 4C showed I had activity on pin 12 but pin 13 was stuck HIGH. This being the /VBLANK it was clear that this was not correct.

The /VBLANK signal is given out by a 74LS74 chip at 5M.
Checking the signals on this chip I found the clock signal was stuck LOW.
pacman_vblank

This clock signal is 16V signal that is generated by a couple of 74LS161 4 bit binary counters.
pacman_counter

According to my logic probes there was no activity on pins 11 and 12 of the 74LS161 at 2R (the one that generates the 16V and 8V signals) but seeing as though this chip was already in a socket and it tested good in my chip tester I didnt believe what the probe was telling me so I fired up the scope to take a look at those pins.
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This is a good clear example of signal contention. You can see that the signal is trying to rise up but only getting to about half a volt. Knowing that the chip is actually good out of circuit confirms that there is another signal driving it low.
I found that pins 11 and 12 were shorted together.
I couldn’t see anything really wrong physically on the board where these two signals went so once again I opted to clean off the small bit of old flux I could see and once again this fixed my problem.
Although I’ve read about old flux causing issues I’ve never actually seen it myself until now so this has been a lesson learned for me.

Now I got this.
20160214_171848

The game is actually running here but there is garbage on the screen. If I left it running all the sprites came on the screen and were complete.
Before moving on I decided to test out my CPLD implementation of the syncbus controller custom. This gave me the same output so was confident it was OK. Now I though I’d try out the VRAM addresser replacement too and I got this.
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All fully working with sound too.
The actual cause of the earlier fault was created by me as I had bent 2 pins on the VRAM module during one of the many remove/replace cycles I had done. I since confirmed this works fine too.

That’s this board fully working and the two replacements confirmed working too.

Thanks to JonHughes for providing me with these boards.

 Posted by at 8:36 pm

Pacman Sync bus controller and VRAM addresser

 General  Comments Off on Pacman Sync bus controller and VRAM addresser
Feb 142016
 

Today I have been able to test my recreations of the syncbus controller and VRAM addresser in ColinD’s 28 pin replacement.
Both files can now be downloaded.

20160216_202152

 Posted by at 7:38 pm