Mar 162016
 

Another Haunted Castle repair log.

Actually it was the japanese revision called ‘Akumajou Dracula’.The board was in clean condition:

Akumajou_Dracula_PCBt

But this was the scenario after I powered it up:

issue

Vertical lines across the screen and missing sprites were the most noticeable issue.As usual I started my troubleshooting with a visual inspection focusing in the tiles and sprites generation circuit and I promptly noticed this:

DRAM_H3_H4_backwardsm

Someone (for sure not a great expert…) previously attempted a repair and replaced the two ZIP M5M4464L DRAMs @H3-H4 but mounted them backwards.After correctly installed a pair of new chips I got this improvement:

improvement

There were still jailbairs across some sprites.From my experience in past repairs I knew this kind of issue are caused by the other couple of ZIP DRAMs @L20-L21 (where the ‘007121’ custom @J16 accesses to)

DRAM@L20_L21

I replaced them and sprites were fully restored.I was declaring the board as fixed but I noticed that some layers (more than the colors) were missing on some backgrounds like title screen :

layer_issue

With the help of schematics I went to check all the parts of circuit that could be involved until I notice that the input pin 14 of a 74LS399 @D16 was stuck low while all other were correctly toggling:

stuck_data_74LS399@D16

If I shorted this pin with the adiacent one (13), all the layers came back although some colors were wrong:

partially_restored

The signal labeled on schematics’GA1C02′ is generated by the custom tilemap generator ‘007121’ @J16:

GA1C02_007121

So this lead me to play the card of replacing this ‘beast’ in PGA package of 208 pin:

007121@J16

Armed with a heat gun, I removed it :

007121_removed

and transplanted a good know working one taken from a Combat School donor PCB:

007121_donor

And I was right since since this fixed completely the board:

fixed

End of job.

 Posted by at 8:24 pm

Teenage Mutant Ninja Turtles – Turtles in Time repair log #2

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Mar 122016
 

Easy job: the game soon after POST coined up immediately.

Ran the I/O test and the coin button didn’t work (but it showed a 0 instead of 1).

Testing pin 16 of Jamma connector (coin input) showed that it was stuck low all the time.

Tracing back with the multimeter I found out that the responsible for coin inputs was a 74ls257 TTL @19C which I replaced.

That fixed the problem.

 

TMNT

Superman repair log #2

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Mar 122016
 

Game booted and could be played but all the screen was full of garbage and flashing.

I found one of the two rams circled in red that was really hot. Data signals were weak so I decided the replace it.

I could now see some parts of the background, so I decided to replace also the other ram and the game this time was fully restored.

 

Superman

Poker Ladies repair log #2

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Mar 062016
 

After receiving news that Eduardo Cruz had updated the code of the Kabuki Desuicider to support also the final games with eeproms that in the past didn’t work (Super Pang and Poker Ladies), I took my Poker Ladies board to desuicide it.

After reprogramming the Kabuki chip

Foto 05-03-16 12 31 01

I fired up the game but I was welcomed with a bad surprise:

Foto 05-03-16 11 22 27

 

I had corrupted graphic on some sprites ( title sprite and back side of the cards).

Luckily after locating the 2 chips responsible for the sprites, one of them ( @2J )had internal damage (programmer warned about missing contact on a data line)

The chip was a 1mbit maskrom but 32pin, that means I could do a 1 to 1 change with a programmed 27c1000 or equivalent without any flying wires.

Foto 05-03-16 13 07 54

Problem was 100% fixed

Foto 05-03-16 13 08 25

 

Centipede repair log

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Mar 062016
 

After 6-7 years years I decided to dig up my Centipede board (already repaired several times in the beginning) to make a play and I noticed that it was too quite.

Some sounds were present but something was missing…

After firing up Mame I immediately noticed that the sound missing was the centpede one!

After a brief looking at the schematic I understood that the Pokey chip was somewhat faulty.

Started the tone test and the channel 4 was silent.

Luckily I had a Missile Command lying around which was in very bad conditions but the Pokey was good!

So sound fully restored changing the Pokey chip @C3

centipede