It was completely dead. Given that it is not an interesting game I was about to use it for spare parts when I asked my friend Caius if he ever repaired a Namco NA-1
He told me he once repaired one with a capacitor connected to the reset circuit of the 68000 which faulty and didn’t produce the reset signal.
I tested mine and to my surprise the reset was stuck low.
I changed the capacitor smd 22uF @C5 with one 1uF which I had available and the game booted.
Unfortunately the sound was completely missing, so I probed with my portable amplifier some smd capacitors which are know to be leaking very easily and I found one which interrupted the sound to the main ampli.
After changing it, the sound was very low with lot of background noise.
To end a long story short, I recapped many small smd caps with new ones and restored full volume.
Some days ago I had on the bench this Wolf Fang: Kuhga 2001 PCB (known outside Japan as “Rohga – Armor Force”) , a good-looking horizontally scrolling shoot ’em up manufactured by Data East in the 2001 :
When I powered it up, I was greeted by this screen.
It was a clear lack on SYNC signal confirmed also by a measurement with a frequency counter on pin 13 solderside of the JAMMA connector.So, given the absence of schematics, I started to trace back the signal with a multimeter but couldn’t find where it was generated.Visually inspecting the board I found a suspicious crack over a trace :
My multimeter confirmed the trace was really severed.After patching it, the SYNC signal was restored but there were jailbairs on the sprites:
Sprites are stored in some 42 pin MASK ROMs :
I visually inspected the area and found another broken trace on solderside which lead to a data line of these MASK ROMs:
I promptly patched it with some AWG30 wire:
and sprites were restored:
But after this I realized that sound was missing at all.Diverting the audio signal to an external amplifier, I could hear both music and sounf FXs but there was no output from the TA8205AH amplifier on PCB :
So I decided to remove and replace it but , as for my previous Pitfall II repair, I was wrong, it was good.Looking at its datasheet, I could figured out how its mute circuit was made:
Checking the 220uF 16V electrolytic capacitor connected to pin 8 of the amplifier gave me a dead short across the terminals.So I desoldered and test it out of circuit having confirm it was really shorted:
I was recently sent an Asteroids PCB which I had previously bought back from the dead, the PCB had developed distorted vectors but still running.
Here is what the TEST screen looked like, the actual diamond shape was perfect but text was oversized and distorted;
The actual GAME mode looked worse;
Check out the giant asteroid!
I knew the problem was in the Vector State Machine (VSM) area, specifically the area which is responsible for handling object vectors, so I looked there first.
It was not long until I found a decoder (LS42) at 7E which seemed to have some pins stuck LO;
I desoldered the decoder;
I tested the decoder in my IC tester;
I then socketed and replaced with a fresh decoder;