The game at first didn’t boot due to the watchdog circuit being triggered.
There were 4 work srams by Toshiba and first one from left was faulty.
Unfortunately soon after , game started to reset again and the second sram from left failed.
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The PCB had then all sprites in a single row and was missing the text on the upper and bottom area and soon after it losts also the BLUE component
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Decided to start from the easy part and restored the missing colour.
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Green and blue components are generated by the PROM @ 1N.
Signals were good so the fault was in the 74LS173@2P which had all output stuck at 0V
After changing the TTL I restored the blue component.
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The missing text was due to the 74LS195@6L , while checking it I saw that the text reappeared but glitched
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After changing it I finally had again the text
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To restore the sprites I decided to concentrate on the \HSET signal on the sprite address generator circuit.
This signal comes from pin 22 of CUS35 and it was always stuck LOW. I took another CUS35 from a Baraduke board and the problem remained.
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So I decided to look at the other side and checked two 74LS173@9N and 9P
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I shorted for a brief moment the \Hset signal to 5V and the sprites were correctly drawn again and the signal was oscillating.
But I noticed that some sprites has some glitching on colours.
I decided to replace both of them
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Board was 100% fixed
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Of particular note is that all the faulty TTLs were by Texas Instruments ( not Fujitsu!) and of uncommon type.
It seems Namco had a stock of these ICs to be used on an hardware design 😉
Please note also that CUS35 is 100% compatible with CUS48 from later Namco system 1 games.