Nintendo VS System repair log #2

 PCB Repair Logs  Comments Off on Nintendo VS System repair log #2
Jun 282017
 

I bought this system in a lot of faulty pcbs.

Game was booting but it had no sync and the graphic was all corrupted.

The OSC 21.477mhz was giving out around 12mhz

 

After changing it, the game was back to life but it was missing the blue component

Looking at the schematics , I could confirm that the RP004 video chip was giving good signal on the BLUE signal pin, therefore I started

to check the LM324 OP AMPS involved in the DAC circuit.

The output of the LM324 for the BLUE component was dead therefore I proceeded to change it but the game was not fixed yet despite now having a good signal

 

By turning the blue pot I could see briefly some “sparks” of blue ,therefore confirming that the blue component

was working again.

In the end it turned out that the blue pot had some cold joints on the ceramic base.

I reflowed the solder and the game was 100% fixed

Satan Of Saturn repair log

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Jun 282017
 

Got this game cheap for my collection because the seller stated that it has very noisy sound

When powered, the game had a constant white noise while music and the other sound effects were working correctly.

The sound problem was not due to the amplifier or bad caps but it was produced by the logic of the game.

To make a long story short, this game has a similar circuit to what Space Invaders use to produce analog sounds.

It uses a SN76477, which is a programmable sound chip which has a white noise function.

On Space Invaders and in this game, the chip continuosly output the white noise which is switched OFF and ON using operational amplifiers and it is modulated with capacitors and resistors to produce different sounds.

I downloaded the schematics from the US version ( called Zarzon ) where it is shown how the chip is connected to the LM3900 OP AMPS

 

 

Instead of trying to understand which of the two chips are broken, I piggybacked a good one on both chips until

the white noise disappeared.

Problem was fixed by changing the LM3900 Nr.47 on the schematics

Burnin’ Rubber repair log

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Jun 282017
 

I bought this game for my collection some months ago.

 

 

I tested briefly and it was OK. After a few weeks I decided to make a good play but the game developed a strange problem:

 

 

 

 

As you can see from the pics above, the screen was very dark and the brightness was not steady.

Also all the objects left trails of different brightness.

The problem was somewhat similar to when you don’t have video GND connected but as you can see

the text HI SCORE was repeated on top and bottom.

Adjusting the horizontal size of the image with the monitor pots ( vertical on the game) I noticed the screen didn’t shrink, it was like it had no borders.

I had immediately remembered that on the CPS1 hardware , on certain screens of some games ( 3 wonders selection screen for example)

the image is very dark and this is due to a flaw in the video circuit of the CPS1 hardware which doesn’t blank properly the video at the edges

leading to some monitor electronics to loose the black reference and behave strangely.

Charles McDonald on his website  https://www.techno-junk.org/ has a fix but right now the link is missing because he is restructuring the page.

 

Anyway back to the topic, I was convinced that my problem was due to video blanking not working properly, so I downloaded the Bump and Jump

schematics available from Bally (  the japanese ones are impossible to find ) and searched for a video blank signal and tested all the TTLs involved until I found this:

 

Output pin 5 of 74ls74@1B was floating and didn’t clear the 74LS273 connected to the video DAC

 

Therefore the video was not blanked properly on the edges.

Changing the TTL@1B  fixed the problem

 

Unfortunately after a couple of plays,  the pcb developed two other problems:

  1. Car didn’t go left
  2. car crash sound was broken

 

The first problem was fixed by replacing the 74LS367@4E on the sound board ( directly connected to the left direction pin)

Second problem was fixed by replacing one AY8910.

The game, for the moment, is working nicely 😉

Jun 262017
 

Today I dumped the last PAL from a Dream Soccer ’94 PCB.Device was a registered GAL16V8 with simple logic to reproduce.With this dump, along with ones previously provided by ‘frsj8112’, we have a complete PLD set from Irem M107 hardware (Dream Soccer ’94, Fire Barrel, Air Assault).

 Posted by at 7:14 pm

Irem M92 PAL dumps added and reorganizing

 PAL Updates  Comments Off on Irem M92 PAL dumps added and reorganizing
Jun 182017
 

We have some new Irem M92 PAL dumps.I dumped the registered device from a Gunforce II PCB (on ‘M92-B-G’ ROM board).This is actually present also on Superior Soldiers ROM board at same location and with same label.Then I found that this PAL is found also on In the Hunt/Kaitei Deisensou ‘M92-E-B’ ROM board with different label.I dumped also the two PALs from a genuine R-Type Leo : the one  ‘marked M92-C-2L-‘ @IC7 is found also on Lethal Thunder/Thunder Blaster (same label and same location) and other M92 games too (but with different label and location).The other (labeled ‘M92-C-7H-C’ @IC43)  is specific to R-Type Leo only.These dumps gave me also the chance to reorganize all Irem M92 dumps merging shared dumps and removing unneeded entries.

 Posted by at 9:09 pm