Apr 212015
 

Recently, I picked up an ‘untested’ Twin Cobra PCB off of eBay. As most of us are aware, when something is advertised as ‘untested’, 9 times out of 10 its completely broken. This Twin Cobra was no exception to this rule.

twin_cobra

 

Out of the box, the game booted up to a flat black screen, zero activity at all. When I see this on unknown condition boards, the first thing I do is give it a thorough visual inspection. I generally look for rust/corrosion, deep scrapes and gouges severing traces, physically damaged capacitors and IC’s, etc. Right off the bat, I noticed the the Koyo 28mhz crystal at X1 was hanging on by a thread! The other three had snapped off at the base of the crystal, so it was time to find a replacement. I was able to find a donor crystal in my parts boards.

 

I desoldered what was left of the original crystal, and then I installed the donor. The donor is slightly faster than the original, but it should be OK until a proper replacement arrives in the mail.

       

 

The rest of the board looked good – no gouges, no other damage so to speak. At this point when I powered it up, the game sprang to life!

twin_cobra4

 

Everything appeared to be working as expected, so I coined up and tried a game. Almost instantly, the next fault presented itself. Some (not all) of the sprite layers were incorrect. When the tanks aimed at towards 7:00, their turret would disappear completely. When larger tanks were destroyed, their remnants would take priority over my helicopter.

 

I knew something was at fault either with the ram or layer priority sections of the video board. From here, I started reading up on the mame driver, as well as the memory map for Twin Cobra posted on Toaplan.org. From what I could tell, it looks like sprite priority is controlled by the bipolar roms present on the TP-011 SUB (graphics) pcb.

 

I gave the 82S123’s a closer look, the bipolar rom marked B30-22 on the parts side of the PCB had a factory defect! There was a small solder bridge connecting pins 5 and 6. I fired up my soldering iron and removed the bridge.

twin_cobra3

 

Fired the board up, all faults were cleared! Game now works 100%. It’s mind-blowing to think that a game manufactured in 1987 has only played properly some 28 years later. This Toaplan masterpiece lives to fight another day! Until next time…

 

 

Apr 142015
 

Had this board for a while now but hadn’t looked at it.
IMAG1239

On booting the board up I got completely messed up graphics.
IMAG1238

On my pre power up visual inspection I somehow missed the damage and solder blob on the 052109 tilemap generator.
IMAG1240

I removed the solder using solder braid and straightened the legs up best I could with some fine tweezers. It took a while as I didn’t want to snap the legs off but I ended up with something I was happy with.
IMAG1255

Fixing that gave me the graphics back but there were jailbars present.
IMAG1242

Jailbars are usually a sign of a failed ROM and as the two MASKROM’s have previously been replaced for a pair of 27C400 EPROM’s I thought it was best I check these out first.
Both turned out to be fine so the next step was to check the address and data line to see if they were active.
Again I could find no problems here.

I then found the test menu which runs a self test on these ROM’s. The ROM at location 16I gave a different checksum each time I ran the test. A changing checksum can be a sign of a floating data pin. I already knew the data pins were active and that the ROM’s were good so I set to work with the multimeter checking continuity between the EPROM and the 051962 tilemap generator which these data line go to.
Eventually I found data pin 8 did not make it to the 051962.
IMAG1243

I was able to patch this underneath the EPROM so it would be hidden (and protected).
IMAG1244

On powering up all the jailbars were gone and the board is fixed.
IMAG1253

Tetris (317-0092) tested

 Decrypted Updates  Comments Off on Tetris (317-0092) tested
Apr 142015
 

rtw has successfully tested the decrypted set for Tetris (317-0092).

Thanks to rtw for giving feedback.

 Posted by at 6:13 pm