Metro Cross repair log ( same hardware of Baraduke)

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Mar 302020
 

The game at first didn’t boot due to the watchdog circuit being triggered.

There were 4 work srams by Toshiba and first one from left was faulty.

Unfortunately soon after , game started to reset again and the second sram from left failed.

The PCB had then all sprites in a single row and was missing the text on the upper and bottom area and soon after it losts also the BLUE component

Decided to start from the easy part and restored the missing colour.

Green and blue components are generated by the PROM @ 1N.

Signals were good so the fault was in the 74LS173@2P which had all output stuck at 0V

After changing the TTL I restored the blue component.

The missing text was due to the 74LS195@6L , while checking it I saw that the text reappeared but glitched

After changing it I finally had again the text

 

To restore the sprites I decided to concentrate on the \HSET signal on the sprite address generator circuit.

This signal comes from pin 22 of CUS35 and it was always stuck LOW. I took another CUS35 from a BaradukeĀ  board and the problem remained.

So I decided to look at the other side and checked two 74LS173@9N and 9P

I shorted for a brief moment the \Hset signal to 5V and the sprites were correctly drawn again and the signal was oscillating.

But I noticed that some sprites has some glitching on colours.

I decided to replace both of them

Board was 100% fixed

 

Of particular note is that all the faulty TTLs were by Texas Instruments ( not Fujitsu!) and of uncommon type.

It seems Namco had a stock of these ICs to be used on an hardware design šŸ˜‰

Please note also that CUS35 is 100% compatible with CUS48 from later Namco system 1 games.

 

Pacland repair log #5

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Mar 292020
 

Second Pacland pcb I got for repair is a Namco one.

It had some sprites wrongly selected by the game code

After checking on the schematics the sprite addressing I found this:

 

pin 16 of 74ls377@7KĀ  was stuck low thus selecting the wrong sprites on the sprites eproms

After changing it board was fixed:

Pacland repair log #4

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Mar 292020
 

Got two Pacland pcbs to be repaired from a friend.

Fist one is a Sidam Pacland which showed the following problem:

 

All the screen had shadowed colours going up and down vertically.

By expecience whith similar problems on different hardware I understood it was a Hblank problem.

The game didn’t shut off the screen at the borders so the monitor didn’t have anymore the black reference.

Looking at the schematics I found immediately a clear reference to the blanking circuit:

 

Compblank was oscillating, while COMPBLANK A and \COMPBLANK A were stuck.

Chaning the 74LS74@6M fixed completely the issue

 

Operation Wolf repair log #2

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Mar 272020
 

Got this board set from Paulcan69 to have a look at.
The faults reported were gun shots do not register & there was no sound.
I was told before hand that the gun issue seems to be a very common problem so I focused my attention on that first.
The input from the gun comes in from the sound PCB and passed straight down to the main PCB.
First I checked the signal from the gun was actually reaching where it should do

I confirmed that on a trigger press in game that the signal reaches pin 3 of the 74F74 at IC26 and also that pin 5 output latched.
Using the scope I could also confirm the operation of the 74LS75 at IC38.

The current XY screen draw position is tracked by a set of 74LS161 counters and fed into 74LS373 transparent latches.

When the trigger is pressed the the 74LS373’s are latched and the current XY values are sent to 3 x 74LS257 data selectors.

These selectors are read by the main CPU from address $3A0000 – $3A0001.
Using the scope syncing on pin 15 of the 74LS257’s I confirmed that some of the outputs on these were always logic HIGH.
I ended up replacing IC67 & IC83 which fixed the gun problem.

Next was the sound issue.
This one had no sound at all.
All the signals looked OK from the CPU side but nothing was ever being asked to play a sound.
Given the fact that the board uses the Sony brand RAM I just went right ahead and removed it as they have been very unreliable in recent times.
It failed in an out of circuit test using my programmer

Now the music was back but the samples did not.
I already had a pretty good grasp on how the sound worked from my previous repair so started checking the same areas as before but didn’t really find anything but then I spotted this

This is part of the feedback circuit for the op-amp. Replacing this gave me some samples back but they cut out before they finished playing and some didn’t play at all

I knew exactly where to look for this and quickly found the 74LS688 at location IC41 with its output stuck LOW.

I removed and tested which obviously failed

I initially thought I would have to put this repair on hold as I needed to order some 74LS688’s but turned out I had to wait less than 24hrs for Farnell to deliver.
With the new chip fitted I had my sounds playing for the right duration but all the samples on the A channel were still missing altogether.
Using the scope I traced the sound to the output of the M5M5205 ADPCM Speech Synthesis LSI at IC50 (schematics incorrectly refer to it as IC51)

I could see the signal going into the op-amp but nothing was coming out so I replaced it.

I now had an output from the op-amp but still no sound. Tracing this through on the PCB I came across another damaged capacitor (no idea how I missed this one as well)

Replacing this brought all the sound back and that’s another one complete.

 Posted by at 8:01 pm
Mar 262020
 

I recently got two Operation Wolf boards from Muddymusic to fix.
This board was not booting at all and I got a screen full of flickering garbage

I removed all four of the 27C512 program EPROM’s and verified they were good. All of them matched the “World, Set 1” version in MAME.

I confirmed continuity between all the address, data and control pins of both EPROM’s and RAM was present and correct and it was so I opted to remove the two TMM2063 work RAM chips and test those

As you can see both failed. I replaced them and tested but there was no change.
Next I started looking at the reset circuit.

Here is the main reset circuit taken from the schematics

Using the logic probe I found that signal “/TMCL” (timer clear) was floating. Shifting focus to grid A5 on the schematics we see that this signal comes from pin 13 on the 74LS138 at location IC60.

Further probing found that the A18 signal on pin 2 was also dead. This signal is the buffered MA18 (address bus pin 18) and comes from the 74LS244 at location 65. Checking the signal on the LS244 revealed that it was present so there was a break in the trace some where.
I couldn’t see anything obvious so I patched it with some Kynar wire

No on boot up I get no more resetting buyt the screen is full of garbage still

Next I started looking at the custom PC080 tilemap generators, more specifically the RAM connected to it

Checking both of these with the probe showed me there was no activity on most of these pins and some others were stuck high

I removed both of them and checked them, obviously both failed

Replacing both of these now gives me something to see.
In test mode I get this

I looked into this fault for a good hour or so before I decided the RAM I fitted was too slow. Swapping for a faster RAM type fixed both of these issues.

Now the board would successfully pass the self test in the test mode I could see that I had an issue with colours.

I started off probing the colour RAM at locations IC64 & IC65 and quickly found bit 4 of the address pins stuck low

Using the schematics I could easily trace this back to a 74LS157 at IC52

Replacing this gave me my colours back

Now onto the sound board.
The good news is all the music was present and correct. The bad new was all the voice samples were not.

Again, using the schematics I see that ultimately the addressing for the Maskrom at IC21 gets set by a bunch of 4-bit counters at IC27-IC30.
Probing these I found that the UP counter wasn’t pulsing at all

Checking the 74LS04 at IC32 revealed this inverter was bad so I replaced it and sound was restored but the sounds just carried on playing one after the other (never got a video of this).
The Z80 sets the start and stop data by writing values to address $C002 & $C003 respectively which gets latched by a couple of 74ALS574’s and fed into the B side of a 74LS688 comparator

Using the MAME debugger I could see that the data being written to the 74LS574’s was correct but probing the /A=B output pin 19 of the comparators showed that these were either never matching or they weren’t working.
I couldnt find issues up stream of these so I desoldered them and replaced them with pulls from another board as I don’t have any spares.

I now have working sounds and fully working board set ready to return.

 Posted by at 1:43 pm