Caius

Air Buster : Trouble Speciality Raid Unit repair log #1

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Dec 242014
 

Bought this mint original Kaneko Air Buster PCB from my friend Corrado:

Air Buster

PCB was working fine but sound samples (drums, bass line, etc..) were played sometimes randomly other times in a bad way:

In this PCB (and a lot of other  similar audio hardware) samples are played by the OKI MSM6296 chip which take DATA directly from the ROM that I dumped as good.Connecting an external AMP to pin 36 of the OKI6295 (this pin is the digital-to-analog converted signal fed into the UPC324 OP-AMP, you can download its datasheet here in the downloads section ) I had the same issue so this convinced me to replace the chip (with a rebadged one but it’s the same):

MSM6295_replaced_

This restored fully music/FXs.Job done.

 Posted by at 11:33 am

Rainbow Islands repair log #5

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Dec 212014
 

Another Rainbow Islands on the bench, this one from my friend “Mikidaffy1983”:

Rainbow_PCB

 

Board was in excellent state but when powered on all I got was a screen of wavy lines:

issue_1

Started my usual visual inspection and didn’t notice nothing odd but when touched the PAL “B22-05” @IC33 I found it quite hot.Probing its outputs I found they were almost all dead so I programmed a GAL16V8 with the replacement hosted on this site (thank you Porchy and Macro for this).With the PAL replacement fitted the board succesfully booted but sometimes stuck on a static black/white striped screen , others times with bad/missing backgrounds:

tiles_issue

Since I repaired other Rainbow Islands (and similar hardware like Bonze Adventure) I knew tiles are generated by the custom marked ‘PC080SN’ @IC34.This custom is connected to two 62256 SRAMs so I analized them with a logic probe and found that most DATA lines of the one @IC3 were stuck HIGH or LOW.Without thinking twice I desoldered and tested it having confirm it was bad:

62256_testing

Fitted a new 62256 SRAM led me to this point:

blue_issue

All backgounds/tiles were restored but there was a clear issue with the blue color.As we know RGB colors are generated by the custom module ‘TC0070RGB’ which on this PCB was resoldered but after a comparison with a good board I couldn’t find anything strange so I decided to move ahead and look into other issues.In particular there was no sound at all, only a buzzing noise sign that the main MB3735 amplifier was good.There was also no sound ouput from YM3012 DAC and this convinced me look into the digital part of the audio circuit.Probing the 6264 SRAM  @IC44 revealed weird activity on its DATA/ADDRESS lines, testing it out-of-circuit confirmed it was bad:

6264_testing

Sound was fully restored but it was quiete and faint also at the highest volume.Connecting an external AMP to the inputs of the TL074 OP-AMP @IC67 gave me strong and steady volume so I rightly replaced this IC.

Back to the blue color issue I decided to go straight and remove the TC0070RGB module installing the Macro replacement resulting in a success.Board 100% fixed.

board_fixed_

 

 Posted by at 10:07 pm

Double Dragon repair log #6

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Dec 152014
 

Yes, yet another Double Dragon repair log..

Found this PCB in the pile, honestly I can’t remember when and where I got it :

Double_Dragon_PCB

Once powered ON I was greeted by this title screen:

Double_Dragon_scrambled_screen(1)

Also sprites in game were all blocky with some parts floating on the screen:

D_D_sprites

I also noticed that some sound FXs (especially speeches) were missing so I decided to first troubleshoot this issue.Probing one of the OKI MSM5205 @IC81 I found that all four data outputs were not toggling.The chip read data from the two samples EPROMs not directly but through two 74LS157 multiplexers.I found that select line (PIN1) of the one @IC96 was stuck HIGH so data inputs were not selected at all.I traced it back to an output  (PIN3) of the 74LS393 @IC62 so I desoldered it but it was good.Probing the its CLEAR pin I found that it was stuck HIGH.Tracing it back lead me to an output (PIN6) of a 74LS74 @IC75. I desoldered it and tested it out-of-circuit  having confirm that it was bad:

74LS74_testing

With sound FXs fully restored I decided to come back to the sprites issue.Fault was located in the VIDEO board since I swapped a good one and issue sprites came back normal.Luckily we have schematics so I started to check for parts of circuits involved in the sprite generation and handling but after two days of troubleshooting and a lot of suspected ICs replaced in vain I came to a dead end.I was nearly to give up and declare the board as not repairable but checking the last part of the object generation schematics I found a missing signal input (called ‘OCGL’) on PIN9 of a 74LS08 @IC36.This signal is generated by an output (PIN5) of a 74LS174 @IC69 always on VIDEO  board.

OCGL_signal(2)

As I said this ‘OCGL’ signal was present as output of the 74LS174 but not as input of the 74LS08 so it was lost somewhere on the PCB.Following on solderside the traces between these two ICs I came across a via under a 74SL157 @IC34.I desoldered it and found this:

corroded pad

Oxid literally had corroded and eaten the pad and part of trace thus preventing the ‘OCGL’ signal reaching the input of the 74LS08.A tiny piece of AWG30 wire:

AWG30_fixed

and Billy e Jimmy Lee bros could fight again!

D_D_fixed_

 

 Posted by at 9:37 pm

Rainbow Islands repair log #4

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Nov 272014
 

Another TAITO PCB on the bench.This time we have a Rainbow Islands one:

Rainbow_Islands_PCB

The first thing I noticed was (dust apart..) the lack of the TC0070RGB module.For the uninitiated this custom in SIL package is a DAC so it converts digital RGB output of the PCB into analog signals.I borrowed this custom from my Bonze Adventure PCB and installed the needed sockets as always.Once powered on the board, I was greeted by a solid black screen so I started investigating.Probing the main 68000 CPU I found there was no clock at all.Main clock is generated by a 16MHz oscillator @X1 and then divided by a near 74LS161 counter.I visually inspected this part of circuit and found this:

16MHz_oscillator

Replaced the oscillator gave me a fully working board but then it was time to find a proper replacement for the borrowed TC0070RGB.I knew this custom was reverse-engineered by Macro (thanks to him) some time ago:

https://www.arcades.plus.com/Taito-RGB.html

https://www.arcades.plus.com/Taito-RGB-Instructions.html

So I order a couple of bare PCBs and assembled one:

TC0070RGB

I can say it works like the original part, no differences at all, I higly recommnend this replacement.

 Posted by at 10:12 pm

Crime City repair log

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Nov 172014
 

Another board donated from my arcade operators friends.It’s time for Crime City.

Crime_City_PCB

For the uninitiated, Crime City is a beat ’em up developed by TAITO that can be played by one or two players simultaneous.Here are the technical specs of the hardware:

  • Hardware – Taito System B Hardware
  • Board Number – K1100470A
  • Main CPU – 68000 (@ 12 Mhz), Z80 (@ 4 Mhz)
  • Sound – YM2610 (@ 8 Mhz)
  • Screen Orientation – Horizontal
  • Resolution – 320 x 224
  • Refresh Rate – 60 Hz
  • Palette Colors- 4096
  • Players – 2
  • Buttons – 2
  • Joystick – 8 way

The board booted fine but I immediately noticed that there was no sound at all except for some scratching noises.Besides, some colours were wrong and some characters tended to pink compared to the correct ones from MAME (see wheels of car in the picture below, MAME screenshot is on the right) :

 

colour_comparison_1

As usual I started my troubleshooting with a visual inspection of the PCB and found a broken track on the solderside which I promptly patched with some AWG30 wire:

broken_track_fixed

This fix restored correct colours (the broken track was actually connected to the TAITO ASIC TC0260DAR which is a custom pallette generator and this explained the reason of the fault)

As I said board was silent, no sound at all except for some noise sign that the main MB3735 amplifier was working fine.Digital audio section is made by a Z80 CPU which commands a sound synthesis YM2610 chip.With my logic probe I could verify that all was working fine there so fault was elsewhere.So I started to suspect the YM3016F sound DAC:

Y3016_F

Connecting its analog output to an external amplifier produced no sound (while digital input was present).This convinced me to replace it and so sound was fully restored .

 Posted by at 8:43 am