Satan Of Saturn repair log

 PCB Repair Logs  Comments Off on Satan Of Saturn repair log
Jun 282017
 

Got this game cheap for my collection because the seller stated that it has very noisy sound

When powered, the game had a constant white noise while music and the other sound effects were working correctly.

The sound problem was not due to the amplifier or bad caps but it was produced by the logic of the game.

To make a long story short, this game has a similar circuit to what Space Invaders use to produce analog sounds.

It uses a SN76477, which is a programmable sound chip which has a white noise function.

On Space Invaders and in this game, the chip continuosly output the white noise which is switched OFF and ON using operational amplifiers and it is modulated with capacitors and resistors to produce different sounds.

I downloaded the schematics from the US version ( called Zarzon ) where it is shown how the chip is connected to the LM3900 OP AMPS

 

 

Instead of trying to understand which of the two chips are broken, I piggybacked a good one on both chips until

the white noise disappeared.

Problem was fixed by changing the LM3900 Nr.47 on the schematics

Burnin’ Rubber repair log

 PCB Repair Logs  Comments Off on Burnin’ Rubber repair log
Jun 282017
 

I bought this game for my collection some months ago.

 

 

I tested briefly and it was OK. After a few weeks I decided to make a good play but the game developed a strange problem:

 

 

 

 

As you can see from the pics above, the screen was very dark and the brightness was not steady.

Also all the objects left trails of different brightness.

The problem was somewhat similar to when you don’t have video GND connected but as you can see

the text HI SCORE was repeated on top and bottom.

Adjusting the horizontal size of the image with the monitor pots ( vertical on the game) I noticed the screen didn’t shrink, it was like it had no borders.

I had immediately remembered that on the CPS1 hardware , on certain screens of some games ( 3 wonders selection screen for example)

the image is very dark and this is due to a flaw in the video circuit of the CPS1 hardware which doesn’t blank properly the video at the edges

leading to some monitor electronics to loose the black reference and behave strangely.

Charles McDonald on his website  https://www.techno-junk.org/ has a fix but right now the link is missing because he is restructuring the page.

 

Anyway back to the topic, I was convinced that my problem was due to video blanking not working properly, so I downloaded the Bump and Jump

schematics available from Bally (  the japanese ones are impossible to find ) and searched for a video blank signal and tested all the TTLs involved until I found this:

 

Output pin 5 of 74ls74@1B was floating and didn’t clear the 74LS273 connected to the video DAC

 

Therefore the video was not blanked properly on the edges.

Changing the TTL@1B  fixed the problem

 

Unfortunately after a couple of plays,  the pcb developed two other problems:

  1. Car didn’t go left
  2. car crash sound was broken

 

The first problem was fixed by replacing the 74LS367@4E on the sound board ( directly connected to the left direction pin)

Second problem was fixed by replacing one AY8910.

The game, for the moment, is working nicely 😉

Jun 262017
 

Today I dumped the last PAL from a Dream Soccer ’94 PCB.Device was a registered GAL16V8 with simple logic to reproduce.With this dump, along with ones previously provided by ‘frsj8112’, we have a complete PLD set from Irem M107 hardware (Dream Soccer ’94, Fire Barrel, Air Assault).

 Posted by at 7:14 pm

Irem M92 PAL dumps added and reorganizing

 PAL Updates  Comments Off on Irem M92 PAL dumps added and reorganizing
Jun 182017
 

We have some new Irem M92 PAL dumps.I dumped the registered device from a Gunforce II PCB (on ‘M92-B-G’ ROM board).This is actually present also on Superior Soldiers ROM board at same location and with same label.Then I found that this PAL is found also on In the Hunt/Kaitei Deisensou ‘M92-E-B’ ROM board with different label.I dumped also the two PALs from a genuine R-Type Leo : the one  ‘marked M92-C-2L-‘ @IC7 is found also on Lethal Thunder/Thunder Blaster (same label and same location) and other M92 games too (but with different label and location).The other (labeled ‘M92-C-7H-C’ @IC43)  is specific to R-Type Leo only.These dumps gave me also the chance to reorganize all Irem M92 dumps merging shared dumps and removing unneeded entries.

 Posted by at 9:09 pm

Palamedes (US version) and Alien Storm (bootleg, set 2) PAL dumps added

 PAL Updates  Comments Off on Palamedes (US version) and Alien Storm (bootleg, set 2) PAL dumps added
Jun 152017
 

Today we have some new PAL dumps.Our regular contributor ‘coolmod’ posted on Dumping Union native dump of a PAL20L8 from a Palamedes (US version) PCB.I took care of converting it to GAL20V8 fuse map which he successfully tested on board.Thanks to him.

I dumped two PALs from an Alien Storm (bootleg, set 2 according to MAME).Devices were two secured GAL16V8 , one of them was registered too but with simple logic.A third secured/registered GAL16V8 was present but dumping was not possible due strong feedback used.

 Posted by at 11:27 pm