Arkanoid repair log #1

 PCB Repair Logs  Comments Off on Arkanoid repair log #1
Oct 212017
 

Got this original Taito (licensed to Romstar) Arkanoid PCB for repair:

Board uses the Taito Classic pinout (used on other games like Bubble Bobble, Elevator Action, Jungle King) so I had to build a proper JAMMA adapter:

 

On power up I was greeted by this static screen:

The string “WOVO VEM EVVOV” reminded me “WORK RAM ERROR”.I had confirm of it opening one of the program code ROM with an HEX editor:

The WORK RAM is located  @IC15 in form of a 2K x 8-bit device but piggybacking it had no changes.There are other two 2016 static RAMs @IC57 and IC58  :

When I went to probe the one @IC58 I found the data bit 2 (pin 11) stuck high:

This is tied to pin 9 of a 74LS245 @IC42 for exchanging data with the other one @IC57 which, according to MAME memory map, is the VIDEO RAM shared with Z80 main CPU:

1   1   1   0   *   *   *   *   *   *   *   *   *   *   *   0       RW  2016 SRAM@IC57
1   1   1   0   *   *   *   *   *   *   *   *   *   *   *   1       RW  2016 SRAM@IC58

 AM_RANGE(0xe000, 0xe7ff) AM_RAM_WRITE(arkanoid_videoram_w) AM_SHARE(“videoram”)

PIN11 of the transceiver was, instead, properly toggling :

Piggybacking it restored correct error message:

I pulled the 74LS245 and it failed the out-of-circuit test exactly in the involved gate:

Replacing it fixed the board completely.

 Posted by at 11:45 pm

Sukeban Jansi Ryuko (317-5021) decrypted

 Decrypted Updates  Comments Off on Sukeban Jansi Ryuko (317-5021) decrypted
Oct 212017
 

Hi there !

System 16B version of Sukeban Jansi Ryuko (317-5021), using a FD1089B is now available , you can grab it from the dedicated page. I don’t think a lot of people will be interested in it, as it’s a mah-jong game using a dedicated controller …

Cheers !

 Posted by at 4:30 pm

Toki double repair log

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Oct 072017
 

A quick double repair log of Toki, a funny and addictive platform game released by TAD Corporation in 1989.

The first PCB:

On power up it was stuck on a blank static screen:

Doing a visual inspection I noticed some scratches on solder side:

Using my multimeter in continuity check I found a couple of severed traces in the 68000 main CPU area:

After patched them the game successfuly booted:

But sound was absent, this was due missing YM3812 OPL chip and custom SIL ‘HB-41’ module:

I finished the repair installing the missing components, this restored full sound.Board 100% working again.

The second PCB:

Board booted but backgrounds graphics were corrupted and flashing :

Also here I found a broken trace on solder side:

This restored graphics:

But, while I was testing the board, suddenly I lose sound and I could no longer coin up.The two issues are related each other since on this hardware the Z80  CPU commands the sound system but also handles coins.Indeed, probing it revealed a stuck signal on CLOCK pin 6 where a 3.579545 MHz one should be:

Looking at hardware, the clock is derived by a 14.318 MHz quartz then divided by the custom ‘SEI80BU’ (which also does interface between main and sub CPU)  and lastly divided again by a 74HC74 (14.318/4= 3.5795)

I replaced the quartz  with no luck , the 74HCT74 was not receiving any 7.159MHz signal so, for exclusion, the ‘SEI180BU’ had to be the culprit.I removed it and took the spare from a scrap Raiden PCB:

This restored sound hence the custom was really bad:

Double repair accomplished.

 

 Posted by at 11:06 pm

‘For Sale’ Section

 General  Comments Off on ‘For Sale’ Section
Sep 242017
 

As you may now notice there is a new tab on the menu bar called ‘For Sale’.
At present this is just a simple gallery showing items that we may be selling at any particular time.

If your interested in any items then please contact the seller directly via the contact form

 Posted by at 6:03 pm
Sep 212017
 

Another board from the box of the “death”: The Simpsons

It immediately appeared to be a “desperate case”, board was heavily “harvested”, many components were missing:

A smashed TEST switch too:

I tried to power up the board and obviously it didn’t work, it was  in an endless loop:

Summing up, these were the missing/broken components : 

  • 6264 RAM @16G
  • 3.579545MHz oscillator @4G
  • ER5911 serial EEPROM @12C
  • MB3722 amplifer plus electrolytic capacitors @C21 (1000uf 16V), C16 (1000uF 16V), C114 (330uF 16V)
  • momentary switch @16A  

I reinstalled the RAM, the oscillator and the EEPROM (temporarily omitting components in audio circuit)  and board showed the self-test reporting bad devices @12C (ER5911 serial EEPROM), 6G (sound Z80 code 27C010 EPROM) and 7G (2k x 8-bit SRAM of sound system)

I cleared the first error by re-initializing the EEPROM (holding down the TEST switch while powering up the board) 

As for the other two errors, I dumped the EPROM @6G and code didn’t match any existing MAME set so I reprogrammed the device with correct code.This cleaared the error but the one regarding the device @7G was still present.Probing the device (a Sony CXK5814, a 2k x 8-bit static RAM compatilbe with 6116) revealed unhealthy signals on data lines:

Once removed, the chip failed the out-of-circuit testing:

Finally the self-test no longer complained so board booted into game but colors of some backgrounds were wrong and sprites were mssing parts:

The MASK ROMs check reported a bad device @16L, this is a 8Mbit one containing sprites data:

 

I replaced it with a 27C800 EPROM but with no luck so I focused on the background colors issue.The hardware uses an ASIC marked ‘053251’ which is responsible of palette and priority:

The chip outputs 11 bit of palette index called ‘CO0-CO10’ on schematics:

Probing the outputs with a scope revealed bad signal on pin14 ‘CO4’ (healthy signal on the left for comparison)

I removed che custom and replaced it with a spare take on a donor board (Premiere Soccer)

This fixed the color issue but sprites were always wrong :

and device @16L was still reported as bad:

Schematics don’t cover this part of circuit but I knew the design.The two ASICs marked ‘053246’ and ‘053247’ work in tandem, the first generates the address lines to the sprites MASK ROMs and the latter read and process their data:

I checked connections between the ASICs and MASK ROMs, no problem found.Actually the data lines from MASK ROMs are not directly tied to the ‘053247’ ASIC but there are some 74LS374 in the middle (two for each ROM) which latch data bits.Piggybacking the ones @12K and 10K restored partially the sprites.I desoldered the first and it failed the out-of-circuit test:

 

This improved sprites but not yet perfect :

So I removed also the other 74LS374 @10K, it failed too!

This fixed the sprites issue completely.As for lack of sound it was only matter to fit the missing MB3722 amplifer and electrolytic capacitors  @C114, C21 and C16.

Another board torn from the darkness, long live to it!

 Posted by at 7:36 pm