Psycho Soldier repair log

 PCB Repair Logs  Comments Off on Psycho Soldier repair log
May 242018
 

Received from USA this Psycho Soldier PCB:

It was labeled as ‘DEAD’:

And it was so, all I got was a steady black screen but this was not a suprise to me since the boardset (a three stack one) was fully populated by Fujitsu TTLs.First thing I checked was the presence of clock on CPUs, it was missing on both main and sub Z80 (but present on sound one)

I traced the signal from CPU board back to a 74LS367 @10A on bottom board:

Input pin 6 was properly receiving the 16MHz clock from the nearby oscillator but output pin 7 was floating:

As expected the TTL obviously failed the out-of-circuit testing:

Board sprang to life but colors were mostly incorrect and also sprites wrong and garbled during moviments :

I focused my troubleshooting on the bottom board as it contains sprites and background data and circuitry :

For first I checked the EPROMs, some of them were oxidized and corroded:

Afer some cleaning I dumped them, they were all good.So I fired up my logic comparator to test TTLs in circuit and found a couple of them with floating outputs (that’s the way Fujitsu TTLs are used to fail)

This restored the correct sprites :

But colors were still wrong.This was confirmed also in SERVICE mode, none of the them were correctly displayed:

The RGB lookup tables are stored in three 1k x 4-bit bipolar PROMs (Fujitsu MB7122 used here)

Probing the devices revealed that two address line were stuck high, I traced them back to a nearby 74LS174 @1M whose inputs were missing.These came from the outputs of a 75LS153 @1P-The TTL didn’t look very good with rust and corrosion on its pins:

The scope confirmed that both outputs had no valid voltage logic levels:

I pulled it:

Obviously it failed the out-of-circuit testing:

Colors were finally good and game played fine but I noticed there were some horizontal lines on left of the screen during scolling (see from seconds 25 of the below video)

At first glance I thought it was a fault but then I’ve been told by the owner and my friend Corrado that it’s actually a bug of the PCB.MAME Testers site confirmed it too:

https://mametesters.org/view.php?id=2910

I was about to close this repair when during testing suddenly the board failed again.Colors went bad again and lastly most of graphics disappeared:

The affected area was again the colors circuitry.The 74LS174 @1M which was previously tested as good showed floating outputs :

It failed when tested out-of-circuit:

At this point I took the chance to replace all other Fujitsu TTLs in this area :

Some passed the out-of-circuit test but two 74LS153 failed miserably:

Hard work always pays off and finally I could restore this board in all its glory (game was the first to use a fully digitized, full-length vocal sountrack)

 Posted by at 8:58 pm

Darius II (dual screen) and Power Spikes (bootleg) PAL dumps added

 PAL Updates  Comments Off on Darius II (dual screen) and Power Spikes (bootleg) PAL dumps added
May 172018
 

We have new PAL dumps from the following PCBs:

 

  • Darius II (dual screen)

‘coolmod’ sent in dumps from two PAL20L8.Board is faulty so we are unable test GAL replacements but we assume dumps are good since devices were unsecured.Thanks to him.

 

  • Power Spikes (bootleg)

I dumped a secured GAL20V8 and successfully reversed its equations onto a GAL22V10.

 Posted by at 10:49 pm

Robocop repair log #3

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May 162018
 

I got this Data East Robocop pcb from a friend that was totally dead.

I had more Data East pcb’s around so I could test the bottom ROM board with one of those CPU boards and it was also not working. So I started pushing the EPROMs in their sockets and after that the game booted up.

So now I tested the ROM board with it’s original CPU board and game booted but the screen was almost completely black apart from some graphical elements like the energy bar.

After visually going over the CPU board I found that one of the custom ASIC L7B0072 had a crack in the center of it.

I had a broken Midnight Resistance board (not the previous repair) that had this ASIC, so I opted to transplant it over to the Robocop board.

I noticed that the top of the ASIC had a brownish discoloration, but I didn’t know if it was toast or not, so I desoldered it with my hot air station and soldered it onto the Robocop board.

Confirmed that there were no shorted pins on the ASIC and booted the game, but unfortunately the transplant did not help. Some graphics appeared, but mostly scrambled characters and when coining up and pushing start, the game reset. (forgot to take a picture)

After having a conversation with caius (thanks again for all your advice) we opted to do another transplant but with a better looking ASIC.

Redid the procedure, hot air station to remove the ASICs and then soldering again and lo and behold, the game has good looking graphics once again 🙂

But I quickly noticed that there were no audio at all. Using my audioprobe I found that there were music been generated by the YM3014 at 4M and FX from the YM3014 at 3M and then going to the OP-AMP 3403 at 4N

Nothing came out of the 3403, so I eventually found that there were no +12V input on pin 4 of the 3403. Checked the JAMMA edge and found a broken track. I guess that the operator had some form of voltage measuring device and somehow broke the track at some point. I soldered a little metal wire to bridge the gap and booted the game again.

Now audio could be heard for a short second and then silence again.

I eventually found a shorted capacitor at 

After replacing the capacitor the audio was loud and clear again. Job done 🙂

 

Konami ‘056820’ reproduction

 Reproductions  Comments Off on Konami ‘056820’ reproduction
May 152018
 

The Konami ‘056820’ is a custom IC in SIL package (13 pin with an unusual 2mm of pitch) used on GX System hardware:

Sometimes it’s wrongly reported to be an RGB DAC but if you look at his pinout (from Lethal Enforcers II schematics) you can understand it has a different function although always related to colors generation :

Its particular feature is that it gets extremely hot and may fail as a result.Here’s a picture taken from the net where the coating literally melted due excessive hot:

Driven by a curiosity I decided to take a look inside:

The biggest component in the upper left corner of the above picture is a Toshiba TA78M05F fixed voltage regulator, datasheet here:

https://www.jammarcade.net/files/Datasheets/TA78M05F.pdf.PDF

It provides on its output the +5V (regulating from +12V) to nearby custom ‘056766’ which is actually the DAC  (specifically it powers the analog section of it since digital one takes the +5V from JAMMA connector).This explains why the part gets burning hot since the radiating surface of the heatsink (actually the copper of the PCB) is too small and not adequate in my opinion.All other parts are SOT-23 PNP transitors for amplify the RGB channels,   capacitors (for decoupling and voltage regulator stability) and printed film resistors, in particular there are thre 75Ohm ones to bring the RGB signals to the standard impedance level.The custom was pretty easy to reproduce, the only precaution I took in design was to enlarge the heatsink surface on the footptint of the voltage regulator.I used an MC78M05 in DPAK package since the original part is nowadays obsolete :

https://www.jammarcade.net/files/Datasheets/MC78M00_series.PDF

This granted me a better heat dissipation.Here’s the assembled reproduction :

Testing on a Winning Spike:

See you to my next reproduction project!

 Posted by at 2:48 pm

Konami ‘054573’ reproduction

 Reproductions  Comments Off on Konami ‘054573’ reproduction
May 122018
 

The Konami ‘054573’ is a custom chip found on various PCBs from this manufacturer : Bucky O’ Hare, Metamorphic Force, Gaiapolis, Xexex, Mystic Warriors, Wild West C.O.W. Boys of Moo Mesa to name some.Technically speaking it’s a RGB DAC (one for each color) which converts into analog the palette data bits received from the the custom ASIC ‘054338’. There are no schematics showing it but it should be a 9-bit DAC .

It comes in the usual SIL package (15 pin) covered by black coating like many custom with similar functions :

I have partially covered this topic in a past repair from mine, where you can see also picture of its circuitry inside :

Gaiapolis & Metamorphic Force repair log (a.k.a Konami ‘054573″ color DAC reworking)

Being a important and not long reliable part I decided it was time to think of a replacement.No particular difficulties were encountered in identifying the internal parts, tracing connections and developing a PCB  which arrived from my manufacturer after some time.Here’s the reproduction finally assembled and installed :

Testing on a Moo Mesa PCB was successful:

See you to my next reproduction project!

 Posted by at 7:10 pm