Partial Rainbow Islands schematic

 General  Comments Off on Partial Rainbow Islands schematic
Dec 092012
 

Made these a long time ago to help me with a fault. They are far from perfect and it doesnt really cover a lot but it may help someone.

Rainbow Islands Schematics

Zabanitu has sent in his own schematic of the sound section from a Cadash board. He also says it applies to a Rainbow Islands board too (with a couple of minor differences).

Thank you very much to Zab for this. Hope it helps someone out one day.
Taito Sound Schematic Download

 Posted by at 3:13 pm

Jumping (bootleg) to Rainbow Islands conversion

 General  Comments Off on Jumping (bootleg) to Rainbow Islands conversion
Dec 092012
 

I’ve finally got around to uploading the files requires to carry out this conversion.
If you don’t know what this is then see the link below
CONVERSION

Pretty much all the graphics ROM’s will need to be replaced so make sure you have a healthy supply of EPROM’s.

Jumping Conversion.zip

 Posted by at 3:04 pm

Caveman Ninja repair log

 PCB Repair Logs, Repair Logs  Comments Off on Caveman Ninja repair log
Dec 092012
 

Where to start with this one.
My good friend brought this round a while ago with the fault of jailbars down the screen and no sound.
After messing around a bit we couldnt even get the game to boot on my setup no matter what we tried. He left it with me and ive been chipping away at it for a month or two now whenever I get time.
Ive finally got this thing up and running.
First this I found was two PLD’s, TJ-0 and TJ-1, were getting really hot.
As I have a couple of spare Caveman Ninja boards I did a swap and the game booted. Strange thing though, those PLD’s actually work in my other semi working board.
So now we have this

and no sound was present either.
Jailbars are usually a sign of a failed ROM so off the the tile ROM’s I go.
Found MASKROM MAG-02 had a few floating data pins. Replaced this for one off my scrap board and we get this

Graphics are back. Now onto the sound.
Looking first at the two OKI M6295 chips I could see neither of these were being enabled. If I pulsed the enable lines I could get various sounds to play. This tested the rest of the sound circuit so I knew it was good.
I traced the enable lines back to a 74LS138 decoder which wasn’t doing a great deal despite having what looked like good inputs. I removed this and it was indeed dead so replaced with a new one.

Still no sound though.
I could see the sound CPU and ROM were being addressed properly so next up was the RAM. On this board it was a TMM2063 chip. I could see activity on the data lines but it was struggling to drive them up to logic HIGH so removed that and that too failed a test.

I replaced it with a CXK5864 chip. Still no sound.

I started looking into how the sound section worked and found that the custom 104 protection chip is responsible for activating the sound.
I got in touch with a guy called Bryan who wrote the MAME driver and he gave me some nice information of its operation and basically pin pointed my issue to this chip.
At first I tried reflowing the pins but it made no difference so after a bit of debate with myself I took the plunge and removed the chip

I replaced it with one from my scrap board. WE HAVE SOUND!

And thats it, or so one would think. After about 2 minutes of playing this game, some of the sprites started to go a little crazy.

Going over the sprite ROM’s I found another one (MAG-06) with a floating data line. Replaced this with a spare and all is well once again.

Without a scrap board to take customs from this would have been one for the scrap pile.

 Posted by at 11:00 am

Data East ’59’ 68000 CPU Info

 General, Technical Info  Comments Off on Data East ’59’ 68000 CPU Info
Dec 082012
 

Ive been attempting to create a pinout of that 68K. I’m pretty sure what I’ve got so far is accurate although I make no promises as it does get a bit confusing sometimes. If you can shed any light on the pinout of this chip I would be grateful.

—CUSTOM 68K—
pin 7 = A1
pin 8 = A2
pin 9 = A3
pin 10 = A4
pin 11 = A5
pin 12 = A6
pin 13 = A7
pin 14 = A8
pin 15 = A9
pin 16 = A10
pin 17 = A11
pin 18 = A12
pin 19 = A13
pin 20 = A14
pin 21 = A15
pin 22 = A16
pin 23 = A17
pin 24 = A18
pin 25 = A19
pin 26 = A20
pin 28 = A21

pin 27 = VCC
pin 54 = VCC
pin 55 = VCC
pin 56 = VCC
pin 64 = VCC

pin 31 = GND
pin 58 = GND

pin 32 = D7
pin 33 = D6
pin 34 = D5
pin 35 = D4
pin 36 = D3
pin 37 = D2
pin 38 = D1
pin 39 = D0
pin 40 = D15
pin 41 = D14
pin 42 = D13
pin 43 = D12
pin 44 = D11
pin 45 = D10
pin 46 = D9
pin 47 = D8

pin 48 = AS
pin 49 = UDS
pin 50 = LDS
pin 51 = R/W
pin 52 = DTACK

pin 57 = CLK

This post will be updated with any new information if/when I get it.

 Posted by at 12:07 pm

Decrypted CPS2 files

 General  Comments Off on Decrypted CPS2 files
Dec 082012
 

Well here it is folks.
IDC and Leo have finally released their first wave of shiny new decrypted CPS2 files.
These are for genuine suicided games and should not be used for bootlegging purposes.

All thanks and credits goes to these two guys
CPS2 ROM Decryption Effort

 Posted by at 11:51 am