My friend Runik has been working on this for a while now and I don’t feel that its existence is as well known as it should be as it really is a great program.
Basically it is a repairers aid to logging and tracking faults and the like. I use it all the time and I know a couple of others use it too.
Note from Runik:
Hi there !
As time goes by, I’m stacking lots of defective arcade games waiting to be repaired, and I’m having hard times keeping track of what is done and/or what is left to do. At first a simple excel file was enough, then I changed for Task Coach, but this one soon have shown its limits.
After desperately looking for the perfect software, I realized it didn’t exist.
So I decided to create it TongueThis thread is about the release of AGAR v1.0, an arcade game monitoring and repair software.
What means AGAR ? It stands for Arcade Games Analysis & Repair, and besides it’s almost the name of my favorite Final Fight character Wink
Broadly speaking, with this software you can :
– create makers (without duplicates)
– create games linked to these makers (without duplicates)
– create pcbs : with the game linked, its type (original, bootleg, conversion), its origin, its location, its state (working, wip, dead, etc.), its faults when they exist, etc.
– for each pcb, you can add analysis and link actions to them (whether completed or not)State of pcbs is shown using parametrable colours (text and background), so you can check each state visually. You can also filter pcbs display by state and/or faults.
AGAR is perfectly usable as is, but I intend to add some more modules in the future, like (non exhaustive list) :
– pictures management
– purchases management
– notes management
– and maybe a little components stockpile management, but don’t count heavily on this one …That’s all for now, I hope you’ll find it useful, as for me I’m using it everyday.
Please do check this out if you are into repairing games.