New PAL dumps added

 PAL Updates  Comments Off on New PAL dumps added
May 192016
 

Today we have some new PAL dumps.

Andrew Ivanov sent in dumps from Mortal Kombat and Mortal Kombat II  Midway T-Unit boards.Dump from Mortal Kombat  is proven to be working also on NBA Jam board.Thanks to him for this contribution.

I dumped the PAL from an original Elevator Action PCB.Device (a PAL16L8) is marked ‘WW15’  and located @IC24 and should be present on all games that run on Taito SJ system (Jungle Hunt, Alpine Ski, Front Line to name few)

 Posted by at 10:24 pm
May 192016
 

Last year after a lot of research I succeded to buy at a good price an original board of Psychic 5 , one of my favourite game of all time, which was really in mint conditions.

 

psychic5

 

Some days ago I picked it up for a play and after some minutes the game developed this problem during attract mode:

psy5

psy3

psy2

 

After some more time the game was total yellowish:

psy4

 

Game hasn’t any schematics available and there are not any games known to me which have similar hardware and schematics available.

I could only go blind and try to find the reason of the fault.

So I started to short some signals of srams looking for palette changings and I found a couple of them at pos.6N and 6M, 16kbits.

The one at pos.6N had the first 4 data pins low and I was pretty sure either it was faulty or the 74ls245 connected to the data bits.

After desoldering, the sram 2018 was tested good in the programmer. That meant that the programmers didn’t use all data pins of the palette rams. The 74ls245 was good because it could drive correctly the signals without the ram installed.

I tested some TTLs nearby looking for strange signals but found nothing.

Decided to go brute force using my logic comparator and testing everything on the video board but starting with FUJITSU parts which are known to be very unreliable.

The logic comparator found a 74ls08 with all the outputs faulty

psy6

 

I double checked the outputs with a logic probe and they were all in the grey area (no good logic signal).

After changing it I fix the problem 100%

 

psy8

psy1

So FUJITSU brand proves once again to be really unreliable!

Burnin’ Rubber and Final Fight (Japanese revisions) PAL dumps added

 PAL Updates  Comments Off on Burnin’ Rubber and Final Fight (Japanese revisions) PAL dumps added
May 152016
 

Today we have some new PAL dumps.

Ace’ sent it dump of the PAL from a Data East Burnin’ Rubber PCB.Device was a PAL10L8CN reversed using an ABI Boardmaster 4000.Thanks to him.

We have also dump of the PAL @1A from the Japanese revisions of Final Fight.This actually comes from MAME and was uploaded some time ago on Dumping Union list(there are also other PAL dumps on this list which I will progressively insert into our database)

Both dumps have been successfully tested on GAL16V8 targeting device.

 Posted by at 10:42 pm

Gaiapolis (single board PCB revision) PAL dumps added

 PAL Updates  Comments Off on Gaiapolis (single board PCB revision) PAL dumps added
May 142016
 

Today I dumped the two PALs from a Gaiapolis (single board PCB revision).Now we have dumps from both PCB versions as this game come salso in a  two boards revision which share only a PAL (the one marked ‘055996’ @8G) while the other one  (marked ‘056469’ @22G and already in database) has slightly different equations from the one I dumped today ( which is marked ‘056469A’).Dumps have been successfully tested onto GAL16V8 targeting devices.

 Posted by at 6:49 pm

Dangun Feveron repair log

 PCB Repair Logs  Comments Off on Dangun Feveron repair log
May 132016
 

More than a repair a quick fix.

I got this Dangun Feveron PCB :

Dangun_Feveron_PCB

The owner said that most of sprites were scrambled and I could confirm the issue upon powered up the board:

Sprites data are stored into two 42 pin 32Mbit MASK ROMs @U25-U26:

sprites_ROMs

When I went to probe them I noticed a broken jumper @JP3:

broken_jumper@J3

Checking with a multimeter the connections of this jumper relevealed that point ‘2’ was connected to pin 32 of the two MASKs ROMs, therefore the higher address line A20.So, signal coming from point ‘3’ was not reaching this pin due this broken jumper and this caused the sprites issue.Once restored it:

RSCN2919

all came back to normality.End of job.

 Posted by at 10:07 pm