The Maint Event repair log

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Dec 252014
 

My friend Luca sent me this original Konami The Main Event PCB (a decent wrestling game):

The_Main_Event-PCB

After booted up game showed a clear sprite issue:

TME_sprite_issue

In these Konami boards sprites DATA are stored in 40 PIN 4Mbit MASK ROM so I went with my logic probe on the two ones @K4 and @H4 and found that the one ‘799B05’ @K4 has some DATA lines inactive.This was confirmed also by the MASK ROM test:

MASK_ROM_test

Reprogrammed the DATA into a 27C400 EPROM replacement gave me correct sprites:

sprites_issue_fixed

Next issue to troubleshoot was the absolute lack of sound.Using my HP10529A logic comparator I found a 74LS74 @G5 with bad outputs but this was not enough to restore sound.Probing the audio Z80 CPU I found that all the control lines were silent so this convinced me to replace it (I had confirm it was really bad as I tried it in another board).At this point I had sound but only some speech samples randomly played.Analyzed the 2018 SRAM @F5 and found weird activity on DATA/ADDRESS lines.Desoldered and tested it confirmed it as bad:

6116_out_of_circuit_testing

Sound was finally fully restored.Last issue I had to solve was that some Player 1 inputs were not working, for example COIN 1 were stuck LOW as shown in TEST MODE:

COIN1_issue

As show in schematics inputs are handled by some 74LS253:

inputs_schematics

Probing the one @E12 with a logic comparator gave me problem on the two outputs, this was confirmed by out-of-circuit testing:

74LS253_out_of_circuit_testing

 

After replacing it TEST mode reported all the inputs working again:

inputs_fixed

So the board was 100% fixed.

 Posted by at 10:07 am

Super Pang repair log

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Dec 252014
 

Got this original Super Pang PCB from my friend ‘Mikidaffy1983’

Super_Pang_PCB

He asked me to desuicide it (picture above is actually from the board already desuicided) and, as usual, I followed instruction here:

https://www.arcadecollecting.com/dead/pre-cps.html

All went good but when I tried the board I noticed wrong colors on some backgrounds/sprites:

Super_Pang_issue

Studying a bit the hardware I found that the color RAMs are located @8C and @9C (two 6116) so I started to analyze them with my logic probe, this revealed that some data lines of 6116 @8C were inactive.Desoldered and tested it out-of-circuit confirmed it was bad:

6116_testing

Fitted a good 6116 RAM brought colors to normal.

Super_Pang_fixed

 Posted by at 8:37 am

Air Buster : Trouble Speciality Raid Unit repair log #1

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Dec 242014
 

Bought this mint original Kaneko Air Buster PCB from my friend Corrado:

Air Buster

PCB was working fine but sound samples (drums, bass line, etc..) were played sometimes randomly other times in a bad way:

In this PCB (and a lot of other  similar audio hardware) samples are played by the OKI MSM6296 chip which take DATA directly from the ROM that I dumped as good.Connecting an external AMP to pin 36 of the OKI6295 (this pin is the digital-to-analog converted signal fed into the UPC324 OP-AMP, you can download its datasheet here in the downloads section ) I had the same issue so this convinced me to replace the chip (with a rebadged one but it’s the same):

MSM6295_replaced_

This restored fully music/FXs.Job done.

 Posted by at 11:33 am

Rainbow Islands repair log #5

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Dec 212014
 

Another Rainbow Islands on the bench, this one from my friend “Mikidaffy1983”:

Rainbow_PCB

 

Board was in excellent state but when powered on all I got was a screen of wavy lines:

issue_1

Started my usual visual inspection and didn’t notice nothing odd but when touched the PAL “B22-05” @IC33 I found it quite hot.Probing its outputs I found they were almost all dead so I programmed a GAL16V8 with the replacement hosted on this site (thank you Porchy and Macro for this).With the PAL replacement fitted the board succesfully booted but sometimes stuck on a static black/white striped screen , others times with bad/missing backgrounds:

tiles_issue

Since I repaired other Rainbow Islands (and similar hardware like Bonze Adventure) I knew tiles are generated by the custom marked ‘PC080SN’ @IC34.This custom is connected to two 62256 SRAMs so I analized them with a logic probe and found that most DATA lines of the one @IC3 were stuck HIGH or LOW.Without thinking twice I desoldered and tested it having confirm it was bad:

62256_testing

Fitted a new 62256 SRAM led me to this point:

blue_issue

All backgounds/tiles were restored but there was a clear issue with the blue color.As we know RGB colors are generated by the custom module ‘TC0070RGB’ which on this PCB was resoldered but after a comparison with a good board I couldn’t find anything strange so I decided to move ahead and look into other issues.In particular there was no sound at all, only a buzzing noise sign that the main MB3735 amplifier was good.There was also no sound ouput from YM3012 DAC and this convinced me look into the digital part of the audio circuit.Probing the 6264 SRAM  @IC44 revealed weird activity on its DATA/ADDRESS lines, testing it out-of-circuit confirmed it was bad:

6264_testing

Sound was fully restored but it was quiete and faint also at the highest volume.Connecting an external AMP to the inputs of the TL074 OP-AMP @IC67 gave me strong and steady volume so I rightly replaced this IC.

Back to the blue color issue I decided to go straight and remove the TC0070RGB module installing the Macro replacement resulting in a success.Board 100% fixed.

board_fixed_

 

 Posted by at 10:07 pm

Double Dragon repair log #6

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Dec 152014
 

Yes, yet another Double Dragon repair log..

Found this PCB in the pile, honestly I can’t remember when and where I got it :

Double_Dragon_PCB

Once powered ON I was greeted by this title screen:

Double_Dragon_scrambled_screen(1)

Also sprites in game were all blocky with some parts floating on the screen:

D_D_sprites

I also noticed that some sound FXs (especially speeches) were missing so I decided to first troubleshoot this issue.Probing one of the OKI MSM5205 @IC81 I found that all four data outputs were not toggling.The chip read data from the two samples EPROMs not directly but through two 74LS157 multiplexers.I found that select line (PIN1) of the one @IC96 was stuck HIGH so data inputs were not selected at all.I traced it back to an output  (PIN3) of the 74LS393 @IC62 so I desoldered it but it was good.Probing the its CLEAR pin I found that it was stuck HIGH.Tracing it back lead me to an output (PIN6) of a 74LS74 @IC75. I desoldered it and tested it out-of-circuit  having confirm that it was bad:

74LS74_testing

With sound FXs fully restored I decided to come back to the sprites issue.Fault was located in the VIDEO board since I swapped a good one and issue sprites came back normal.Luckily we have schematics so I started to check for parts of circuits involved in the sprite generation and handling but after two days of troubleshooting and a lot of suspected ICs replaced in vain I came to a dead end.I was nearly to give up and declare the board as not repairable but checking the last part of the object generation schematics I found a missing signal input (called ‘OCGL’) on PIN9 of a 74LS08 @IC36.This signal is generated by an output (PIN5) of a 74LS174 @IC69 always on VIDEO  board.

OCGL_signal(2)

As I said this ‘OCGL’ signal was present as output of the 74LS174 but not as input of the 74LS08 so it was lost somewhere on the PCB.Following on solderside the traces between these two ICs I came across a via under a 74SL157 @IC34.I desoldered it and found this:

corroded pad

Oxid literally had corroded and eaten the pad and part of trace thus preventing the ‘OCGL’ signal reaching the input of the 74LS08.A tiny piece of AWG30 wire:

AWG30_fixed

and Billy e Jimmy Lee bros could fight again!

D_D_fixed_

 

 Posted by at 9:37 pm