64th Street – A Detective Story repair log #2

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Dec 212018
 

Got from Portugal this mint 64th Street – A Detective Story PCB, a beat ’em up released by Jaleco in 1991 :

The board simply booted to a static garbage screen:

At a deeper analysis both 68000 CPUs were not resetting properly on power up :

On the main one there was no transition from LOW to HIGH state, /RESET line went staight HIGH :

On the sound CPU both /HALT and /RESET lines were stuck LOW:

I traced back the lines to a typical power-on reset circuit based on the TL7705 voltage monitor IC which I replaced with no luck:

The circuit is made of few other components, specifically there are two 0.1uF mylar capacitors connected to pin 1 (REF) and pin 7 (SENSE)

I got few Ohms when I measured resistance across their terminals (after detached one leg from circuit), they were almost shorted :

I replaced them :

Board successfully booted into game with no further issue :

Repair accomplished.

 Posted by at 11:08 pm
Dec 192018
 

Got from Portugal this Out Zone PCB, actually a low-budget korean version :

At visual inspection the board lacked of two 6116 SRAMs (but sockets were installed)

After fitting them I powered the board up and I got the usual black/white wavy striped screen but no boot into game, 68000 main CPU got stalled right after :

Multiple could be the reasons, in particular this Toplan hardware requires the sound circuit to be running otherwise the whole system can’t be initialized.A Z80A rules the sound system :

Z80A audio CPU

When I did piggybacking on it I got a ‘SUB CPU ERROR’ message on screen :

Once removed the IC I had confirm that it was really bad.With a good Z80 the board successfully booted into game but sprites were all blocky (it seems this is a common issue of this hardware…)

Sprites data are stored in four 1Mbit 28 pin MASK ROMs :

Sprite MASK ROMs

Devices were soldered in on my board and not socketed like usual so I was forced to remove all of them for dumping.Two of them gave different CRCs at each reading :

Specifically the ones marked ‘ROM1’ @1B and ‘ROM4’ @1L :

Faulty 1Mbit 28 pin MASK ROMs

I replaced them with two 32 pin 1Mbit non-JEDEC EPROM devices.All seemed fine but while playing the game I noticed some sprites (like explosions) had lines through :

Looking at hardware I figured out that the sprite line buffer is made of four 6116 (2k x 8-bit) static RAMs:

 Probing them with a scope revealed some dead outputs of the one @12L :

On the right no activity on some data lines of 6116 SRAM @12L Good signals on the left for comparison

The chip failed the out-of-circuit testing:

Installing a good RAM chip finished the job.Repair accomplished.

 Posted by at 9:17 pm
Dec 022018
 

I have two Toki pcbs in storage, both with sprite errors. I saw a video from lukemorse1 (who actually inspired me to start repairing arcade pcbs) on youtube where he worked on a Toki pcb, also with sprite errors.

Here’s how the error on board #1 looked like:

So there are blocks surrounding the sprites.

From Luke’s video (https://youtu.be/Czdt_yTNRTs) I identified the area responsible for sprite handling and I quickly found a 74LS273 with a stuck output at pin 19:

Checking with the multimeter, I found that this pin was almost shorted to ground:

I quickly desoldered the IC and tested it with my VP-398

Replacing it with a working 74LS273 made the sprites appear as they should:

 

So a big thanks to lukemorse1 and also as always to caius for always helping out 🙂

Wonder Boy III – Monster Lair repair log

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Nov 072018
 

Received for repair this original Wonder Boy III – Monster Lair PCB (on Sega System16B hardware)

Board booted into game but sound was missing and some objects glitched :

I decided to troubleshoot for first the lack of sound.The amplifier was previously replaced as well as some electrolytic capacitors:

Using my audio probe I could figure out that the lack of sound was not caused by a fault in the analog circuit but it had a digital nature so I went to check the relevant circuit made of a Z80B CPU, a 6116 SRAM, a ROM and a YM2151 (plus a UPD7759 for speech samples) and I found that pin 15 (data line D5) of the RAM was silent as well as on the respective data bit of the Z80 and the YM2151 :

But it was toggling on the ROM (a 27C512 EPROM) which lies on ROM board :

 There was clearly a broken trace somewhere so I run a jumper wire from the RAM to the ROM:

This restored the sound.

Now the sprites issue.Relevant data are stored in eight 27C512 on ROM board :

I dumped the devices and my programmer complained about a bad contact on pin 9 of the EPROM @B2 and pin 16 of the one @B7:

At a closer inspection it turned out the pins were cut so they didn’t make a good contact into sockets:

I rebuilt the pins and this fixed the sprite issue.Board fixed.

 Posted by at 7:56 pm

Contra repair log #1

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Nov 042018
 

Received from USA this mint Contra PCB (by Konami), actually with japanese stickers and ROM set :

The board kept resetting in an endless loop sign that CPU was executing no valid code hence the watchdog circuit was triggered:

The two program ROMs were dumped as good so problem was elsewhere.Board was almost fully populated with Fuitsu TTLs which are well known to be prone to failure.When probing them with a logic probe I found a floating output (pin 11) of  a 74LS08 @17D:

This was confirmed also by logic analyzing and scope:

As schematics shows, the missing signal from pin 11 is called VRC and it should  be a control line routed to the custom ‘007452’ :

I removed the TLL and tested it out-of-circuit where it failed miserably :

I installed a socket and fitted a good IC:

The board booted into game with no further issue.Repair accomplished.

 Posted by at 6:05 pm