Exzisus repair log

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Nov 212015
 

I bought this pretty rare Exzisus PCB as faulty from our member Corrado:

Exzisus_PCB_

For the uninitiated it’s horizontal scrolling shooter arcade game released by Taito Corporation in 1987.There are two PCB version, one not JAMMA with separate RGB outputs for background and sprites, the other with a single video outputs and is JAMMA compliant.The one I got was the latter.

Once powered the board up I immediately noticed two issues : all sprites were horizontal lines shifted and repeated on each half of screen :

sprite_issue

and  sound was missing at all (although I could hear some noises sign that amplifier was  good).Studying a bit the hardware, I could figure out how sprites were drawed.The four sprite EPROMS are addressed by a custom, marked ‘TC0010VC’ (there is another one for the backgrounds) while the data were written on two 6116 RAMs which were addressed by the same custom but not directly but through two 74LS273 latches and four 74ALS169 counters:

sprites_circuitry

Probing the latter with my logic comparator I got troubles on the outputs of three of them so, although false readings are quite common for this kind of device I decided to remove them.Tested in my BK560A they all failed:

74LS169_testing

Once replaced these counters, the sprites were correctly restored:

sprites_restored

So I could focus on the sound lack.Connecting an external amplifier to the analog output of the YM3012 DAC I could hear all the sound as well as on the input of the near TL074CN OP-AMP but nothing on its output :

pre-amp_section

This was confimed also on my analog scope (good input on the left, no output on the right):

TL074CN_compare

Fitted a new TL074CN @J21 restored full sound.End of job.

 

 Posted by at 9:47 pm

Point Blank repair log

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Nov 182015
 

I bought this faulty Point Blank PCB for cheap on Ebay:

Point_Blank_PCB

Seller said it had graphical corruption and was missing a primary color and sound.When I powered it up I actually had sound but the other two issues were there:

issues

The missing color was the green, tracing the pin 12 solderside back from JAMMA connector I found the culprit : one of the three SMD transistor ( each of which drives a color output) was missing:

missing_green_transistor_

Green was so restored :

green_fixed

but graphical troubles were still there.Inspecting the board I found that some pins of the custom C355 were smashed:

C355_closeup

This custom handles the motion objects (sprites) and my issue concerned this part of graphics.Having a spare Namco NB-1 board I opted for a replacement of this ASIC :

 

C355_reworking_

After some work and pads rebuilding, I ended up with this result:

C355_replaced

In this way graphics were completely restored but sprites had jailbairs:

sprites_jailbairs

Pressing down the board fixed the issue temporarily, inspecting again the board revealed a liften pin on a TC51832 (62256 compatible)RAM @12R:

TC51832@12R_lifted_pin

Resoldered the pin and board 100% fixed.

 Posted by at 10:30 am
Nov 122015
 

Not a real repair but just a quick “dirty” fix for this Konami Teenage Mutant Hero Turtles PCB :

TMHT_PCB

All was fine but  the music played at the start of a game (when turtles jump from palace) was missing :

A usual I started my troubleshooting with a visual inspection and I found soon the culprit.One of the two 640KHz ceramic resonator was missing:

RSCN0784

I took it from a dead donor board :

RSCN0790

and once fitted the missing music was restored.End of (small…) job.

 Posted by at 9:07 pm

Golden Axe repair log #3

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Nov 092015
 

I had a spare Sega System16B ROM board type ‘171-5797’.Originally it mounted the E-Swat ROM set but I decided to convert to Golden Axe since I missed this game in my collection :

171-5797_ROM_board

Atter burning the Golden Axe MAME rom set, I powered the board up and game was fully playable but with a noticeable sprites issue:

sprite_issue

Judging from fault, I immediately thought about an addressing trouble of the sprite EPROMs (27C020 devices) so I went to check for continuity of their address lines.They were properly daisy-chained each other but the pin 30 (A17) of all of them was not connected to any pin of the ‘CN2’ interconnect (signal to address lines come from motherboard) :

CN2_interconnect

Lack of signal on this A17 address line was confirmed also by my analog scope (good signal on left, bad on right of the picture below):

address_line_compare

So, the trace had to be broken under the ‘CN2’ interconnect.Being not available schematics and wanting to avoid to desolder the whole connector, I soldered the end of a wire to PIN 30 of a sprite EPROM and with the other end I touched each pin of the ‘CN2’ interconnect that gave me no continuity until I hit the right one restoring correct sprites:

fixed

Lastly, I made the fix permament holding the wire with some hot glue:

fix

That’s all for today.

 Posted by at 11:36 pm

Pengo repair log

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Nov 062015
 

Some days ago I bought on Ebay for cheap an untested original Sega Pengo PCB, today it arrived:

Pengo_PCB

Buying a board as untested is always risky, you could ended up to have a not working one on hand and indeed mine was.I was greeted by a solid black screen when I powered it up, the main Z80 CPU didn’t reset properly.As schematics suggested the /RESET is generated by a counter 74LS161 @IC23 so I went to probe it and found it was missing clock signal.At this point I started to suspect some trouble in the timing signals generation.The Pengo manual has a troubleshooting section which suggests to check some iC in case the picture will not appear:

Pengo_troubleshooting

When I went to probe a 74LS74 @IC66 :

74LS74_IC66_schematics

I found its outputs pin 5 and 6 were stuck high.I put a my fingers on it and it was really burning hot.Also comparing it against a good one with my HP10529A logic comparator confirmed my suspicions:

74LS74_IC66_comparing

Once removed, the IC failed the out-of-circuit test:

74LS74_IC66_failed

Fitted a good IC fixed the board completely, no further issues were found.

fixed_1

 Posted by at 11:21 pm