Dec 072017
 

Received from USA this Pac-Mania ROM board (Namco System 1 hardware) for repair :

According to the owner board played fine but mute, this was confirmed once powered it up.Using my audio probe I could hear sound on the input (pin 2) of the two LA4460 amplifiers but nothing on outputs:

At closer inspection one of them was literally blown up:

So I proceeded to remove both:

and installed two new spares and some thermal compound on heatsink:

Sound restored and board 100% fixed.End of job.

 

Update:

After converting this board to Splatterhouse I found that voices and other sound FXs were missing:

I quickly pinpointed the fault in a bad TL084 OP-AMP, replacing it cured the issue:

 Posted by at 4:22 pm

Defender repair log #2

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Nov 302017
 

After reparing my Defender ( see this log: https://www.jammarcade.net/defender-repair-log/ ) I noticed that the screen had some horizontal lines of different brightness.

At first I didn’t give much attention but then I decided to look at this issue deeper.

Moving the screen left and right with the monitor commands I noticed these defects:

 

 

Having the experience of a similar problem on my Burnin Rubber ( https://www.jammarcade.net/burnin-rubber-repair-log/ ), to me it was clear there was a video blanking problem

With the schematics in hand I found this circuit:

Signals from 7420@5C were good so I started probing the 7400@4B

 

All signals were good except that pin 10 was floating.

Looking at the above mentioned schematics, pin 10 is tied to the nearby pin 11!

I checked the board and found out that actually the pcb has no trace connected the 2 pins togheter!

 

No broken traces, it is actually simply not there!

I connected the two pins and…..

 

Game fixed!

Now I am wondering if my CPU board revision has a production error.

Searching on internet I haven’t found a similar problem therefore I would like to have a feedback from other owners of Defender if their pcbs has the trace or not.

Liquid Kids repair log #2

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Nov 302017
 

Received this Japanese version of Liquid Kids for a repairĀ  running on a different F2 hardware.

 

The game was playing fine but hadn’t any sounds.

Amplifier and preamps were good so I started to probe the sound circuit logic.

The Z80 sound cpu ram had some weak signals

After replacing it , the sound was restored.

Popeye repair log

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Nov 302017
 

Quick repair this one.
Received this board recently from a great eBay seller.

It was sold as faulty and indeed it was. On power up I was greeted with this static screen.

As the Z80 is already socketed on these boards I hooked the Fluke 9010 straight up and did a RAM test. As I was expecting, this failed.

The main RAM is located next to the 4 program ROM’s. One socket and one new RAM chip and we have a nice easy fix.

 Posted by at 8:15 pm

Punk Shot repair log

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Nov 272017
 

Some days ago I received this faulty Punk Shot PCB (manufactured by Konami in 1990) 

Game had small glitches over the sprites and played mute:

MASK ROMs check reported two bad devices:

Usually jailbars mean some problem in data bus so I went to look at relevant circuit.As in many Konami PCBs the sprites generation circuit is condended in two ASICs : the ‘051960’  which generates the address lines for the MASK ROMs and the ‘051937’ which reads data.Indeed I found a missing connection beetween pin 84 of  the ‘051937’ and pin 28 of the 8Mbit MASK ROM @K7 

This was caused by a broken via on solderside:

Patching it restored graphics, MASK ROMs check successfully performed now:

As for lack of sound I quickly pinpointed the fault in a 2k x 8bit static RAM @E6 (connected to Z80 audio CPU). piggybacking it restored sound.Once removed I had confirm it was really bad :   

Job done.

 Posted by at 11:12 pm