Porchy

Oct 022014
 

To start with this game wouldn’t boot at all.
The board has had one of its big surface mount custom chips replaced in the past and apart from one lifted track that has been patched out, the swap was very neat.
First job was to desolder the sub CPU and fit the Fluke to see what was going on.
I found a broken link between the ROMs and D4 of the CPU. I patched this and did a ROM check.

The ROM address space lies between 0x0-0x3ffff.
The Fluke 9010 signature for this is 8A4F

This was correct but the game still refused to boot.
Checked the RAM. This lies between addresses 0x20C000-0x20FFFF
Both of these failed and both were replaced.
Ram checks now pass but the game still does not boot.

Next I tested the shared RAM.
This lies between 0x210000-0x21FFFF
This passed up until address 0x21FFFE where I couldn’t write to the address at all.
I haven’t figured out why but I’m starting to think this is normal as the code writes to this address space separately but never reads from it. Maybe some kind of watchdog reset or something?

As the game still did not boot I opted to desolder the main CPU and fit the Fluke there.
Found another broken track between the main CPU and one of the ROM’s (I forgot which one as this repair has taken ages).
I patched this out and the game now boots but there is a faint output on screen. Further probing with the scope revealed a dead TC0070 RGB custom chip.
I replaced this and now got a booting game but with wrong colours.
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This had me stumped for a while as there are a lot of custom chips on this board and any one of them could be a suspect as they all feed into and out of each other.
I opted for a different approach to normal and made up a small converter PCB that let me use 0.6″ chips in place of 0.3″ chips. This allowed me to use an NVRAM chip in place of the palette RAM.
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So with this in place I let the game boot to the title screen and powered off. With the contents stored in the NVRAM I was able to dump it and repeat the operation for the second palette RAM and interleave the dumps together. No I had this I could compare it to what MAME has at the same point. This allowed me to see if the data being written was actually correct or not.

Here is what I got on my first attempt and what I should have got.
SGwrong
SGright

As you can hopefully see, bits 4 and 6 are wrong here so I took a closer look at the custom chip TC0110PCR that feeds the RAM chips.
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There was the smallest bridge of solder across D6 and D7. Removing this gave me the colours back.
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Everything else appears to be working so I am glad this is now sorted.

Psikyo PAL dump added

 PAL Updates  Comments Off on Psikyo PAL dump added
Sep 282014
 

Elgen has dumped and tested the PAL chip found on both Gunbird and Sengoku blade.
The one found on Gunbird is marked 3020 and the one found on Sengoku Blade is marked 4040 but they are identical.

Thanks to Elgen for this.

 Posted by at 1:11 pm
Sep 212014
 

Another one of Ben’s boards.
Had the usual graphics issues you normally get associated with those four 2114 RAM’s only this time the RAM’s had already been replaced and all four were good.
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Following the inputs and outputs from these RAM chips I found some broken traces, probably a result of desoldering them originally.
Pin 1 of the RAM at location 3H was not connected to anything. I patched this and it fixed the solider sprite on the title screen but some in-game graphics were all messed up.
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After confirming all other connections were good I noticed two other 2114 RAM chips that had been worked one and socketed so I checked those too.
Initially I found pins 3 and 4 of the RAM chip at 1B. Patching these gave me this result
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Getting there but not quite.
A little further inspecting these chips and I also found pin 15 of the same chip not connected to GND like it should be.
Patching this one gave me a perfectly working game.
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Boot Camp PAL entry added

 PAL Updates  Comments Off on Boot Camp PAL entry added
Sep 212014
 

Added Boot Camp entry to the PAL archive.
This is the same one as Combat School that Caius has already dumped.

 Posted by at 1:16 pm

Atomiswave -> NAOMI: Metal Slug 6

 General  Comments Off on Atomiswave -> NAOMI: Metal Slug 6
Sep 202014
 

Its a little known fact that I’m a big Metal Slug fan. Its little known because ive only recently got into playing it on a friends Neo Geo CD system.
It came as a great surprise when Darksoft announced that Metal Slug 6 has been converted to the NAOMI as I had never played it before and had also seen nothing of it.
Im happy to say it works perfectly and have had a fun morning shooting aliens.

Thanks to Darksoft for continuing with this project and for once again introducing me to more hidden gems from a system I’m likely never to own again.

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 Posted by at 2:04 pm