Caius

Growl repair log

 PCB Repair Logs, Repair Logs  Comments Off on Growl repair log
Aug 062014
 

Yesterday I got a lot of faulty original PCBs.Among these there was a clean Growl PCB.I always like this game (and played it in MAME) where the player controls a forest ranger who must protect the local wildlife from a group of evil poachers who are driving the animals to extinction.

As said, PCB was in mint state:

Grolw_PCB

 

but once powered up it showed garbled sprites:

Growl_issues

I noticed that, if I press the PCB in the area near the ASIC marked ‘TC0540OBN’ @IC25,  all the sprites were restored.

TC0540OBN

So ,after a quick consultation of MAME source that confirmed this ASIC as a sprites generator ( the letters ‘OB’ in the ASIC name stand for objects a.k.a. sprites), I understood this was the way to follow in my repair.Probing the tightness of the individual pins with a needle I found some lifted ones.A reflow with my hot air station at 390° and a bit of flux was enough to fix the sprites issue completely.

Growl_fixed

 

 Posted by at 12:04 pm

X-Men PAL dump added

 PAL Updates  Comments Off on X-Men PAL dump added
Aug 052014
 

After my today repair job, I dumped the 24 pin PLD marked ‘054683’ from an original Konami X-Men.This dump is tested and working in a GAL22V10 replacement.Board has also another PAL marked ‘054744’ but this has already been dumped since it’s the same as Premiere Soccer and Bucky O’ Hare PCBs ( and probably some other).Starting from now we will rename all the Konami PLDs using only  the device label since, as said, they are shared between multiple boards.

 Posted by at 11:38 pm
Aug 052014
 

Got today in the mail this mint original Konami X-Men PCB bought as faulty:

X-Men_PCB

Once fired up I got this:

X-MEN-RAM/ROM_test

So, RAM/ROM test reported a bad IC @37F but this was not the real location of the IC since there was no location 37F on PCB.So, clearly there was some trouble in the tilemap generation, this was confirmed by the word “BAD” which became “BCF”.So,  I launched MAME:

X-MEN_MAME_test

 

and, comparing the emulator and real PCB test results screens,  I could identify that the faulty IC reported by test was the Panasonic MN4464 (6264 compatible) SRAM @ 15F

This confirmed my theory about bad generation of tilemaps since this SRAM is used by the near ‘052109’ ASIC (tilemap generator).

So, time to desolder the IC and test it out of circuit corfirmed the RAM as bad:

MN4464_testing

 

Fitted a socket and a spare 6264 SRAM and I could add also this cool game to my growing collection!

X-MEN_fixed

 

 Posted by at 7:24 pm
Aug 012014
 

This is the second Lethal Enforcers PCB I fixed and also in this case it has been a pretty easy repair .

Board was mint and clean:

Lethal_Enforcers_PCB

When powered up it I got  this screen:

Lethal_Enforcers_issue

Screen was static but from the clicking sound I understood that watchdog was active so, for first, I disabled it by closing jumper ‘JP’ near JAMMA edge.In this kind of Konami hardware (like in many others) RESET is generated by pin 10 of the SIL custom ‘051550’.Probing this revealed that signal was good (first LOW and then HIGH) while RESET line (pin 37) of the main CPU HD63C09EP was stuck LOW.I traced it back to a 74LS367 @N6 which output was good and input of this  to an output (pin 13) of 74LS164 @H3.Tested this with HP10529A logic comparator revelead bad outputs (pin 11, 12, 13).

74LS164_HP10529A

So I desoldered and tested it in my EPROM programmer and B&K Precision 560A IC tester which confirmed it as bad:

74LS164_testing

Replaced it fixed the board completely.

Lethal_Enforcers_fixed

 

 Posted by at 2:13 pm

Galaga repair log

 PCB Repair Logs, Repair Logs  Comments Off on Galaga repair log
Jul 312014
 

Stored this original Galaga PCB from a while but never looked at it deeply:

Galaga_PCB

It had a piece of tape on it saying “Dead” but at a first visual inspection I noticed it missed the custom marked  ‘0020’ (tilemap address generator with scrolling capability) on CPU board @1H.So I thought  game is over, I was doomed .The only chance I had was using some modern replacement (based on CPLD or FPGA).But, then, my savior appeared under the name of Silvio, a guy met over over ArcadeItalia forums (thank you again and again..) who very kindly donate me this custom chip.

So, time to build the needed JAMMA adaptor and I fired up the board getting this:

Galaga_issue

Horizontal white stripes all over the screen,  a good point to begin from 🙂

So, I started to touch and press the board in different places and I noticed that if I pressed the custom marked ‘0200’ (GFX data shifter and mixer) @4H on video PCB , issue disappeared.So, it was clearly a matter of bad contact due a corroded socket and this was confirmed by replacing it with a new one:

Galaga_fixed

I was happy since I thought board was 100% fixed but when I started a game I noticed (or better, heard..) something odd : all sound FX (explosions, etc..) were fine but music was muffled, almost distorted.

So , schematics in hand, I was starting my troubleshooting on audio section when I noticed that a 1KOhm 5 pin  resistor network @RM2 was missing from my board:

100_6277

Looking at schematics I found that this should have been connected (and acted as pull-up) to outputs of the near N3101AN (7489 equivalent)  @2A which is one of the two  RAM used in sound circuitry .So, with confidence I installed a new resistor network and…. music really came back crystal clear as it should be.

Another great classic preserved!

 Posted by at 7:39 pm