Caius

Jigoku Meguri (Bonze Adventure) repair log #2

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Sep 282015
 

My friend ‘robotype’ sent me some boards for a repair.I hope this log will the first of a long row! 🙂

Let’s start with this Jigoku Meguri (the Japanese version of Bonze Adventure) :

Jigoku Meguri_PCB all

Board played fine but was silent, no audio at all.Digital part of circuit was fine, Z80 CPU was active and healthy so the fault had to be in the analog section.Main amplifer was good producing some noise when I put my fingers on its pins.Other component involved in analog section were a YM3016 DAC , a couple of TL074 and a uPC4556 OP-AMPs:

analog_sound_section

As usual I went to probe the analog output (pin 13) of the YM3016 DAC and sound was present although scratchy and distorted:

So I decided to replaced this DAC :

YM3016_DAC_removed

In this way the sound from it was fine:

but board was obviously still silent.Following the path of the signal I came to the near uPC4556 OP-AMP.Sound was still present on its inputs not nothing came out from outputs.I replaced it with a compatible LM358 and this restored sound.End of job.

 Posted by at 10:47 pm

The Simpsons repair log #1

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Sep 282015
 

Got this The Simpson original Konami PCB from my friend ‘supermik’ for a repair:

The Simpsons_PCB

He told me board didn’t boot showing an error on initial self-test, indeed I got this:

12C_error

Check reported a bad IC @12 (screen upside down was due this fault) which is, in particular,  a ER5911 EEPROM used to store game settings (you can find datasheet in our section):

ER5911@12C

I encountered this fault several times and the only option is to replace the IC (probing it confirmed that the only data output was stuck).So I took this EEPROM from a dead board and, after installed it, I performed the initialization procedure that is to hold down the test button while powering on the board and keep it pushed until a message will confirm the successful outcome :

EEPROM_initialization

Bart Simpson, eat my shorts! 🙂

fixed

 Posted by at 9:36 pm

Splatterhouse repair log #3

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Sep 262015
 

Another great game on the bench, it’s the turn of Splatterhouse.

Splatterhouse_PCB

It was told me that PCB didn’t boot at all giving only a black screen.First thing I do before powering up a faulty board is to check for shorts with a multimeter.Indeed, this PCB showed a dead short between VCC and GND.Since boardset is made of a CPU and ROM board, I separate them and could locate the short on the ROM board while CPU one was succesfully tested.

I removed all the EPROMs and MASK ROM but short was still here.Usually components prone to go shorted are ceramic capacitors and seminconductors like diodes, transistors.Inspecting the board I noticed a diode on the right of the JAMMA connector @D1.According the schematics it’s a 6.2 zener diode (type 1Z6.2 from Toshiba).Its datasheet says that it’s used as transient suppressor so to protect devices from voltage spikes:

https://www.jammarcade.net/files/Datasheets/1Z6.2.pdf

Obviously, since cathode of diode was tied to VCC and anode to GND (a zener diode must be polarized inversely in order to do its job) I read it in circuit  as shorted.But, when I lifted one lead, the short on PCB was cleared :

short_cleared_

So this diode was the culprit :

diode@D1_shorted

Once removed the short, the PCB booted stuck on this screen:

EEPROM_ERROR

SInce I experienced similar issue on other Namco System 1 boards, I could quickly trace this to a bad custom ’64A1′ @M4:

bad_64A1@M4

Replacing it with a properly programmed HD63701 MCU (see article on our guide section) fixed the board:

fixed

 

 

 

 Posted by at 10:19 am

Sunset Riders repair log #2

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Sep 262015
 

Got this Sunset Riders PCB for a repair:

Sunset Riders_PCB

Gameplay and graphics were OK but music was accelerated and distorted:

Music is generated by the YM2151 sound synthesis chip widely used in many arcade systems:

YM2151

For first I checked its clock input pin and measured frequency was fine (3.579 MHz)  :

good_YM2151_clock

When I piggybacked a good chip on it correct music tempo was restored:

Replacing the chip fixed the issue completely.

 Posted by at 8:37 am

Shadow Warriors repair log

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Sep 202015
 

Just a quick fix for a Shadow Warriors PCB I had since many years but never looked at:

Shadow Warriors_PCB

Gameplay was fine but all the backgrounds GFX were scrambled and messy:

bad_backgrounds

This is the part of circuit which generates the backgrounds, located on video board:

backgrounds_circuitry

Luckily EPROMs and RAMs were socketed so I first tested the latter and found a bad one @3D (a Toshiba T5563 pin to pin compatible to a generic 6264) :

T5563@3D

Replacing the bad chip was enough to clear the issue.

backgrounds_fixed

 

 Posted by at 11:21 pm