UPDATE: 3/5/2017
Latest version is 0.5 TEST. [ CRC $536E ]
This version has been tested on real hardware. Thanks to a KLOV member [ thanks PinballPatTN ] for loaning me his faulty board and allowing me to finally get the code fixed.
Sprite rams are banked at 0x1000-0x13ff and are enabled/disabled via IRQ.
Changes and improvements
- Improved runner animation frames which were incorrect previously.
- H8,H9 and J8,J9 object rams are now cleared and tested properly.
- Enabling DIP 5 puts the game in diagnostic mode on power up.
- Various fixes and improvements.
TODO:
Determine if the actual hardware supports flipy for the character display. Currently, flipping the character set in this direction results in a blue display [ blank set of tiles ]. This seems to work in MAME but not on real hardware.
23/08/2015
This is an initial test release. A BETA version will replace it and this post will be updated pending sufficient feedback.
This EPROM installs on the CPU board @ G15. This does not replace the original software in G15 but is only used as a means of testing the main-board, sound and video.
Diagnostic mode is accessible by holding down player 2 start whilst powering the game on.
In the normal mode ( power up tests ), nvram tests may be skipped to preserve high score data if so desired. This is done via DIP 3 of SW2. A ~10 second countdown is also included even if you desire to test your nvram, in this mode nvram tests may also be skipped by pressing the “player 1 button 1”.
Power up tests also include a rom utility. This currently identifies Hypersports/Hyper Olympic84 software in any of the 5 available sockets ( G5 to G13 ). For example, a C06 ROM installed in any of the above available sockets will still be identified for its designated G15 socket.
See TEST VERSION 0.5 for download
One Response to “Konami – Hypersports/HyperOlympic84 Test ROM – VERSION TEST 0.5”
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Good to see this mate.
I have a faulty Hypersports bootleg and will try it soon.