May 022017
 

UPDATE: 3/5/2017

Latest version is 0.5 TEST. [ CRC $536E ]

This version has been tested on real hardware. Thanks to a KLOV member [ thanks PinballPatTN ] for loaning me his faulty board and allowing me to finally get the code fixed.

Sprite rams are banked at 0x1000-0x13ff and are enabled/disabled via IRQ.

Changes and improvements

  • Improved runner animation frames which were incorrect previously.
  • H8,H9 and J8,J9 object rams are now cleared and tested properly.
  • Enabling DIP 5 puts the game in diagnostic mode on power up.
  • Various fixes and improvements.

TODO:

Determine if the actual hardware supports flipy for the character display. Currently, flipping the character set in this direction results in a blue display [ blank set of tiles ]. This seems to work in MAME but not on real hardware.

23/08/2015

This is an initial test release.  A BETA version will replace it and this post will be updated pending sufficient feedback.

This EPROM installs on the CPU board @ G15. This does not replace the original software in G15 but is only used as a means of testing the main-board, sound and video.

Diagnostic mode is accessible by holding down player 2 start whilst powering the game on.

In the normal mode ( power up tests ), nvram tests may be skipped to preserve high score data if so desired. This is done via DIP 3 of SW2. A ~10 second countdown is also included even if you desire to test your nvram, in this mode nvram tests may also be skipped by pressing the “player 1 button 1”.

Power up tests also include a rom utility. This currently identifies Hypersports/Hyper Olympic84 software in any of the 5 available sockets ( G5 to G13 ). For example, a C06 ROM installed in any of the above available sockets will still be identified for its designated G15 socket.

000000020003

See TEST VERSION 0.5 for download

  One Response to “Konami – Hypersports/HyperOlympic84 Test ROM – VERSION TEST 0.5”

  1. Good to see this mate.
    I have a faulty Hypersports bootleg and will try it soon.

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