Found this Nastar (on Taito B System hardware) in a lot of faulty PCBs I recently bought:
Board played fine but sound was terribly loud and corrupted :
I fired up my audio probe and started “listening” to various points of the sound circuit.Hardware uses an YM3016 DAC (SOP package, always used in conjunction with the YM2610 sound synthesis IC)
As you can see from the above pinout, its pin 13 (TO BUFF) is the analog output that goes to the pre-amplification circuit (two TL074 OP-AMPs used on this board).”Listening” to this pin confirmed me that sound came out bad from the DAC :
I took a spare from a Football Champ donor board:
Installing it restored a crystal clear sound.End of job.
Hi everyone, I’ve been a long time follower of jammarcade.net for several years and I’ve received a lot of help and advice from both Porchy and Caius. A big thank you to you guys! 🙂
Caius then approached me and asked if I wanted to contribute with my own repair logs of the games that I have resurrected from the dead and I thought that would be fun 🙂
So for my first post I thought i would document the repair of a Irem Battle Chopper. Pretty obscure and rare game that is hard nails, as always when it comes to Irem games.
The PCB was in pretty good condition but was missing some color. It displayed mostly blue graphics and faint red and green.
Having worked on M72 hardware before, I knew that color output was handled on the middle board in the PCB stack.
I started with measuring the RGB signals on the JAMMA edge with my oscilloscope, I could verify that the signal of R and G were absent.
Having access to the R-type schematics, I checked where the RGB signals came before it arrived at the JAMMA edge.
As you can see it derives from the custom KNA91H014. Bad news I thought, but when checking the outputs with the oscilloscope, all the outputs looked fine. So I then started measuring the resistance of the resistor networks (RA13, RA14 and RA15) and they also checked out ok.
Everything in that areo seemed to be ok, so I started to look more into the schematics and found this on the same page as the snippet above
When checking the outputs of this 74LS38 at location IC67 with my logic probe, I could see that red and green were floating. And I could also verify that they were both shorted to ground.
I then desoldered the 74LS38 and could then verify it as bad in my TTL tester
These 74LS38’s aren’t that very commonly used on arcade pcbs, at least in my experience, so I needed to wait for a replacement to arrive. In the meantime I added a socket on the PCB for easier access for the future.
With the replacement in place, I booted up the game and lo and behold, all colors are back 🙂
Received from Austria this Tricky Doc PCB for repair, a weird game released by the spanish Tecfri in 1987:
The board had severe graphic faults (and missing sound too)
The faults affected mostly the sprites :
So I went to dump the four devices (27128) that store this part of graphics and I found a bad one :
I was checking the sprites generation circuitry when I noticed that some address lines of the ROMs were tied to a 74F138 while all other ones to some 74LS157.I compared the board with a bootleg with identical layout and found that the 74F138 was wrongly installed, actually a 74LS157 must be used instead:
Checking around I found a fried trace that should have connected to VCC pin 9 (/LOAD) of a 74LS163:
But all these findings lead to little improvement, graphic issue were still noticeable.So moved on to troubleshoot the lack of sound.With an audio probe I found that sound was present before reaching the main amplfier, a Philips TDA1510, but then I got silence on edge connector pins:
It turned out that the amplifer lacked the GROUND connection (so it was no powered) so I added a jumper wire from its pin 7 to a near point.I also installed some capacitance (a 15nF mylar capacitor) between input pin 2 of the amplifier and GROUND to shut down some buzzing noise.
Back to the GFX issue, there is a row of eight 2148 RAMs (1K x 8-bit device) involved in sprites circuit:
The two on top were really burning hot to the touch.A quick check with a multimeter revealed some data lines were nearly shorted to VCC:
They obvioulsy failed when tested out-of-circuit:
This was the status of the board so far, sprites were still glitched:
I started to check ICs in-circuit using a logic comparator and doing piggybacking too.When I put a good IC on top of the 73F374 @2G :
the graphics were completely restored:
Probing the IC with a scope revealed the outputs were floating (inputs on the left of the below picture)
I removed the IC and, altough my testers reported it as good, I replaced it.This cured the issue and fixed board completely.As title of the game suggests, it was a “tricky” repair but was worth it in order to salveage a such unusual board.