The New Zealand Story repair log #4

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Nov 042018
 

Received for repair this original The New Zealand Story PCB (one layer hardware revision)

Board played fine except for this issue concerning background graphics, they had jail bars though :

All GFX data are stored in eight 1Mbit 28 pin MASK ROMs :

I dumped them starting from the one on the right labeled ‘B53-01’ :

And my programmer complained about a bad contact of pins 18-19 (which are data lines)

As said the device is a 1Mbit 28 pin MASK ROM which no direct replacement exist of, the only option is to adapt a 1Mbit 32 pin EPROM (better with non-JEDEC pinout), that’s what a made :

Perhaps not the best looking solution but it fixed board completely.Job done.

 

P.S.

This repair inspired me so I made my own design to adapt a 1Mbit 32 pin TSOP Flash ROM to the 28 pin 1Mbit MASK ROM pinout:

 

 Posted by at 2:56 pm
Nov 012018
 

Received this original Mortal Kombat 3 PCB (manufactured by Midway) for repair: The Power-On Self-Test reported three bad RAM devices @U14-U36-U37 :

Board then went into game with bad graphics and colors:

The three RAM given as bad are two Fujitsu MB84256 (32K 8-bit) palette SRAM @U36-U37 and one Vitelic  V52C8128 @U14 :

As for the two palette RAMs I had no problem in finding spares and replaced them with two equivalent with same access time of 70ns:

The  one @U14 was tricky since it’s a multiport VIDEO RAM with 128K x 8 DRAM and 256K x 8 SAM (in SOJ package) rarely used on arcade hardware :

I could find three possible equivalents:

  • Toshiba TC528128B
  • Micron MT42C8128D
  • Hitachi HM538123

I was about the order the part online when I remember I had a dead NBA Jam PCB (which runs on similar hardware) somewhere.I digged it out and found it luckily used these RAMs :

I removed the bad chip:

And installed the spare:

This fixed board completely.Job done.

 Posted by at 11:27 am

Vapor Trail – Hyper Offence Formation repair log #2

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Oct 292018
 

Received this Vapor Trail PCB for a repair :

Board had two noticeable issues, the sound samples were corrupted and sprites glitched like if part of them were floating on screen

I decided to troubleshoot for first the sound issue.A quick visual inspeaction revealed a 470uF electrolytic capacitor was missing in audio section:

But it was just the one which filters the +12V so reinstalling it didn’t cure the issue.

PCM samples are played by two OKI MSM6295 on main PCB while data are stored in two 27C010 located on ROM board:

I dumped the devices and they matched the MAME ROM files:

ROM_REGION( 0x40000, “oki1”, 0 ) /* ADPCM samples */ ROM_LOAD( “fj06”, 0x00000, 0x20000, CRC(6e98a235) SHA1(374564b4e494d03cd1330c06e321b9452c22a075) ) ROM_REGION( 0x40000, “oki2”, 0 ) /* ADPCM samples */ ROM_LOAD( “fj05”, 0x00000, 0x20000, CRC(39cda2b5) SHA1(f5c5a305025d451ab48f84cd63e36a3bbdefda96) )

But then I remembered I repaired another same PCB which had only one EPROM for audio samples whereas the other socket was empty.Other pictures found on the net confirmed this too like this one taken from ‘system11’ blog:

So I removed the one @1F and sound was fully restored.

Now the sprite issue.Hardware used the custom ASIC (in QFP160 package) marked ‘MXC 06’ which generate objects  :

We can see its pinout in the Oscar schematics:

Since the ROM board covers entirely the ‘MXC 06’ custom ASIC denying me any access to probe its pins I decided to replace it given also the fact there is almost nothing else involved in sprite generation  :

I took the spare from a dead Sly Spy/Secret Agent PCB and soldered it pin by pin with the iron tip:

When I powered the board up again, the glitches on sprites were gone so I could declare the board as 100% working.End of job.

 Posted by at 7:50 pm
Oct 292018
 

Got another Tumble Pop for a repair, this time with the background totally messed up

The background is stored in one 4Mbit maskrom silkscreened MAP-02

Probing the chip revealed all the data lines were floating.

Decided to desolder it and read it as 27c400. Strangely the programmer didn’t complain about missing continuity on some pins as normally happens

with these maskroms but the read gave only 1F and 00

I put a socket and since I didn’t have a spare 27c400, I programmed a 27c160 (16mbit eprom) and installed it with pin 1 and 42 out of the socket.

In this way the pinouyt exactly matches the 27c400.

With the eprom in place the game was fixed 100%

64th Street – A Detective Story repair log #1

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Oct 292018
 

This PCB from my collection had a subtle problem after some minutes of being turned on and with voltages more than 5.1V

Some lines of the sprites started to be shifted toward the left

 

If I lowered the voltage to exactly 5V the sprites were good.

Being a perfectionist I started to find the culprint and eventually I found the circuit involved in the problem.

If I put the oscilloscope tip on pin 2 of 74LS365@IC55, the problem got worse, more lines were shifted to the left.

The chip was good so I changed also all the components which were in the chain, a 74LS245@IC56 and a couple of rams @IC57 and IC58

It must be said that all these components had healthy a good looking signals on the oscilloscope and they were tested good out of circuit but I decided nevertheless to change them with other brands to rule out every possibility

Still same issues after some minutes powered on

At this time I really thought it was either the sprite maskrom or the custom chip which was the source signal of pin 2 of 74ls365 until I noticed that the same signal was also connected to pin8 74LS273@IC94 which was pretty far from the other chips in the chain.

I decided to make a piggyback with a good chip and the problem desappeared completely at all voltages.

I changed it without further checking and still the problem was there!

With the tip of the oscilloscope I touched pin 8 and the problem disappeared immediately.

The oscilloscope probe has some capacitance which delayed somewhat the signal and fixed the problem.

So I installed a ceramic cap between GND and pin 8 and the problem was 100%

 

I think that this board had always a timing issue that no one addressed and preferred to run it with exactly 5V