Corrado Tomaselli

No background in electronics. Learned everything by reading pdf books and expecially Video game logic Vol 1 by Atari and in general early Atari and Williams arcade manuals

Mar 292016
 

Sometimes it is very annoying when you have placed your arcade monitor vertically and certain games are shown upside down and  even worse they have no option to flip the screen.

It happens very often with older games but sometimes even with newer games from the 90s.

In these cases you have 2 options: reverse phisically your monitor or reverse the yoke  on the pcb of the monitor (not very safe).

Now I show you a new option available only when the games were also prepared for cocktail tables (that means they have already the circuit to flip the screen for the second player)

In this first “flip screen” hack I will take Zaxxon / Future Spy hardware as an example

 

Future Spy_2

These games have no flip screen option but they have the preparation for cocktail tables play.

The board is very big but luckily schematics are available and they are very clear to understand.

The hack is very simple: input nr.4 of 74ls367@U64  is normally LOW for first player game and HI for second player game.

We have only to force pin 4 to HI (+5V) using a wire so that the screen is always flipped as it was playing the second player even in upright mode.

Zaxxo_flip screen hack

 

FS

 

Very simple and effective!

Mar 292016
 

Got a very clean Megazone pcb for a repair.  The board was in near mint conditions but it didn’t boot and also the Sync was missing.

Looking at the schematics available online, I noticed that the quartz responsibile for the CPU clock and sync was the one placed on the bottom board.

Tested with my frequency meter and it was dead.

It is a very rare 18.432mhz OSC which to my knowledge is used only by early 80s Konami boards.

megazone

 

Luckily I had a Double Dribble which I used for spare parts which had the very same OSC.

After changing it, the game booted perfectly.

megazone3

megazone4

For you information, if you try to install the more common 20Mhz OSC, the colours are off and the scrolling is jumping often, so unfortunately it’s not a good replacement.

The board had no sound but I immediately noticed that there was no noise coming out of the speaker which is the evidence of a faulty amplifier.

The amplifier is infact the very unrielable LA4460N, so after confirming the the music could be hear on input pin 2 , I exchanging it and fixed completely the game.

megazone2

 

 

X-Men repair log #2

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Mar 242016
 

The board played completely blind.

With a logic probe I tested all the 74Ls07 which had fixed input and outputs as expected, therefore no activity at all.

Tested the clock (pin 11) on the 74LS273@9C and 10C and it was fixed high.

xmen-schems

Unfortunately the schematics of the game found in internet are not complete, so I had to trace back manually and found out that the output pin 14

of the 74LS04@17E was stuck, while the input was floating.

xmen

 

Replacing the chip with a good known one didn’t fix the problem!

So I looked on the back of the pcb and found that a pin of a chip was touching the line of the output it shorted it !

After lifting the pin, the pcb showed the game in colours but all the screen was blocky.

While searching for the source of the problems I shorted two pins of a custom chip by mistake and the pcb rebooted without any issues.

It was clear it was some kind of reset problem for the graphic chips.

The 68000 had it’s own circuit but the customs had a separate reset.

Looking back on the schematics, I found out that the system reset was given by the custom 051550 which I couldn’t find on the board….

Infact it was missing and I didn’t notice!

Soldered a new one from a scrap pcb and the game was fully restored!

xmen2

 

Pang repair log #3

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Mar 232016
 

I desuicided this original PCB but after booting up I got this

Pang Pang2

 

After checking rams and buffer they were all good.

Just to avoid any doubts I dumped without convinction all the graphics eproms which normally are very reliable.

To my surprise when I lifted eprom PWE02 with the pcb in operation, the parts of the background corrupted turned to black revealing that at least the problem was connected to the circuit around the eprom.

Placing the eprom on my programmer I got this:

Foto 20-03-16 10 00 58

 

Turned out that the VCC pin of the eprom was making bad contact internally.

Burned a new eprom and the problem was fixed:

Pang_fix

 

A picture of the bastard before going to the bin:

eprom

Teenage Mutant Ninja Turtles – Turtles in Time repair log #2

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Mar 122016
 

Easy job: the game soon after POST coined up immediately.

Ran the I/O test and the coin button didn’t work (but it showed a 0 instead of 1).

Testing pin 16 of Jamma connector (coin input) showed that it was stuck low all the time.

Tracing back with the multimeter I found out that the responsible for coin inputs was a 74ls257 TTL @19C which I replaced.

That fixed the problem.

 

TMNT