Caius

Nov 152014
 

First of all I want to thank JROK for providing me all the technical info and allowing its public release, without his help I would not have ever made.Let’s start with the story.

Some time ago a  friend of mine sent me his Splatterhouse PCB bought as working saying it got stuck upon boot  on ‘ROM TEST START!! PLEASE WAIT..’ message displayed upside down on a screen filled with red zero.So I started to investigate on the net and found that usually this kind of issues are caused by a faulty custom chip marked ’64A1′ @M4 on ROM board.This was confirmed by swapping this IC in another CPU board of Galaga88 with this missing component , in this case I got an ‘EEPROM ERROR’ message which is a further proof of the fault.

Thanks always to JROK we know that this ’64A1′ custom IC is nothing else than a HD63701 MCU with the exception of two custom opcodes not present in original part.You can go deeper into technical reading here:

https://www.jrok.com/hardware/cus60/cus60_an_owners_guide.html

So, programming a blank HD63701 MCU with the available dump from MAME won’t work due the presence of these two custom opcodes.So, patching a ROM is needed.

In the specific you have to change three bytes in the ROM  “VOICE0” at a specific offset.For example :  in Splatterhouse the offset is $FA8B and the new HEX values are “20 01 56”.

The string to search for in HEX is  “B7 C0 00 6E 00” and the first 3 bytes must be changed to  “20 01 56”

The patch seems to be needed at offset $FA8B for most games, but not all. Here’s a reference table :

Tank Force – $FA29
Blazer – $FA8B
Dragon Spirit – $FA8B
Galaga 88 – $FA8B
Marchen Maze – $FA8B
Splatterhouse -$ FA8B
Rompers – $FA8B
Blast Off – $FA8B
World Court – $FA8B
World Stadium (and WS ’89, WS ’90) – $FA8B
Bakutotsu Kijuutei (Baraduke 2) – $FA8B
Beraboh Man – $FA4E
Dangerous Seed – $FA8B
Face Off – $FA29
Pisto Daimyo no Bouken – $FA8B
Puzzle Club – no voice ROM !
Quester – $FA1B
Souko Ban Deluxe / Boxy Boy – $FA8B
Yokai Douchuuki (Shadowland) – $FA8B

So, it was only matter to find some real blank HD63701.My first attempt failed since I bought as new some ICs that they turned out to be already programmed and, since they were the plastic HD637B01VOP one-time-progfammable version, they were unusable for my purpose.But then I was luck and found some HD63701VOC UV erasable ones:

HD63701VOC

So, it was only matter to program one of these MCU with MAME dump using my Hi-Lo Systems ALL-11C EPROM programmer and, at the same time, replace the ROM ‘VOICE0’ with the properly patched one.Once done, I had confirmation of what the good JROK said about. Operation  ‘NAMCO custom 64A1 replacement’ accomplished.

 Posted by at 7:14 pm

Rainbow Islands repair log #3

 PCB Repair Logs, Repair Logs  Comments Off on Rainbow Islands repair log #3
Nov 122014
 

First of all I wanna thank the people who donated me this (and other) PCB : “mille grazie” to Mr. Giuseppe (a long-standing arcade operator of my town) and his nice daughters Elena and Antonella!

Now, let’s begin with the log.

When I got  this PCB in my hands, I immediately tought it was a Rainbow Islands one:

Rainbow_Islands_Extra

But I was wrong, it actually was the Extra version (different ROMs and C-Chip).Before start the troubleshooting, I resoldered a wonky TC0070RGB module:

TC0070RGB_resoldered

Once powered on, I got a solid white screen with a clicking sound indicating that the watchdog circuit was active:

Rainbow_no_boot

There was clearly some trouble in main code execution so I started to test with my logic probe the two WORK RAMs  and I found some data lines stuck HIGH on the 6264 SRAM @IC25.I desoldered the chip and out-of-circuit test confirmed it as bad:

6264_testing

With a new RAM the board succesfully booted but graphics (tiles and sprites) were all blocky:

rainbow_blocky_GFX

 

This board (and other Taito ones on similar hardware ) uses two custom chips  in PGA package which generates sprites (the one marked ‘PC0900J’) and tiles (the ‘PC080SN’).They respectively address GFX ROMs through a couple of  74LS373 latches.Probing the 74LS373 @IC29 I found that all the outputs were absent.So I piggybacked a good one and tiles were restored but sprites were always blocky:

fixed_tiles

 

So, I went through the 74LS373 @IC18 and found it had output PIN19 stucked LOW while its input was toggling.Piggybacked this and also sprites were restored.Desoldered the two 74LS373 and they were indeed bad:

74LS373_testing

Replacing them both back this game to its former glory!

 

 Posted by at 9:09 pm

Dyna Gears PAL dump added

 PAL Updates  Comments Off on Dyna Gears PAL dump added
Nov 092014
 

‘coolmod, one of our finest members, sent in the PAL dump from his Dyna Gears PCB.Dump was obtained from an unprotected GAL16V8 device and it’s tested as working.Thanks to him for this submission.

 Posted by at 9:41 am

SEGA System C/C2 PAL dumps added

 PAL Updates  Comments Off on SEGA System C/C2 PAL dumps added
Oct 302014
 

Today I’ve added to our database two of the three PALs dumps (the one stamped ‘315-5394’ is registered) coming from an original Sega Columns PCB.These PALs should be present on all games that run on Sega System C/C2 hardware.Dumps are tested and working on a GAL16V8 targeting device.Just a technical note : the PAL marked ‘315-5395’ was manually reversed by Porchy (thanks to him!) since it has latches built-in.If you want to go into that, I recommend reading this document about PLDs:

https://www.ddpp.com/DDPP3_mkt/c08samp1.pdf

 Posted by at 7:33 pm

G.I. Joe repair log #1

 PCB Repair Logs, Repair Logs  Comments Off on G.I. Joe repair log #1
Oct 262014
 

Got this original Konami G.I. Joe PCB from Ebay as not working.Looking at the auction picture I could see the ‘051550’ SIL custom broken in half, this was confirmed once I received the board:

G.I._Joe

For the uninitiated, this custom is of vital importance since it generates the master RESET for the whole board, infact 68000 CPU RESET line was stucked LOW and I got only a static screen:

J.I. Joe_no_RESET

I had many Konami faulty boards for spare so I took this custom from one of them and, after replaced it, the board resetted properly but with an error on VRAM @16K:

VRAM_error

Desoldered and test the 6264 RAM out-of-circuit confirmed it as bad.With a new RAM game was fully playable  (also with sound which is quite rare as this board uses the ‘054986A’ hybrid custom module) but something was wrong :

wrong_colours

 

like some colours were missing from certain backgrounds and this was confirmed also by the color check I ran in TEST MODE comparing the output with the one from a working board:

 

palette_comparison

Color RAM was OK as reported by initial test so I start to suspect the ‘053251’ ASIC since I had a similar fault on a Bell & Whitles PCB.According to MAME this ASIC is a palette/priority chip :

053251_ASIC

So this convinced me to replace it.And I was right since colours came back to normality:

colours_fixed

Gameplay was fine now but some of the sound FXs were muffled and distorted.It could not be due the ‘054986A’ hybrid module since the issue was limited only to some FXs so I started to check the audio circuit (commanded by the usual Z80 CPU).When I piggybacked the 6116 SRAM @6C all the sound FXs were restored so I desoldered the chip in order to test it out-of-circuit:

6161_bad

 

RAM was really bad though this fault was not reported by initial RAM/ROM test.Not satisfied, finally, to top it all I recapped (with tantalum capacitors) and socketed the ‘054986A’  sound hybrid module’:

054986A_recapped&socketed

End of job.

 Posted by at 6:59 pm