Caius

Ken-Go repair log

 PCB Repair Logs  Comments Off on Ken-Go repair log
Nov 052015
 

I had this rare Irem Ken-Go PCB (an undumped version included in latest MAME release) from my friend Joachim for a repair:

Ken-Go_PCB

The board played fine except for an issue where all sprites were formed but missing all colors appearing like black shape:

sprites_issue

Sprites generation circuit is located on top board where some customs lie:

Ken_Go_video_board

Documentation for this specific game was not available but luckily I could know function of the various customs by looking at the R-Type schematics and so identity the one involved in the sprites palette generation:

sprites_circuitry

The custom itself was marked ‘KNA91H014’ in 60 pins QFP package:

RSCN0698

Probing it revelead that inputs were fine but outputs had irregular signals:

KNA91H014_output

So I opted for replacing this custom (taking a good one from a dead Vigilante board)  :

KNA91H014_replacing

This was the right move since sprites were correcly restored:

sprites_fixed

End of job.

 Posted by at 3:57 pm

Haunted Castle repair log #1

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Nov 042015
 

Got this Konami Haunted Castle PCB for a repair:

Haunted_Castle_PCB

When I powered it up for first time, two were the faults I noticed : sound and sprites were missing.So I started to troubleshoot first issue.The sound circuitry of this hardware is made of an Z80 CPU,a 6116 SRAM, a 27256 ROM and YM3812 DAC plus a couple of custom for PCM samples and music generation (K007232 and ‘K051649’).When I went to probe the Z80, I found that most of data lines were stuck LOW or HIGH.The ROM containing sound code was good as well as the relative RAM.With the help of schematics I figured out that sound code data were latched by a 74LS374 @G11 :

sound_circuitry

Probing its outpus revealed they were stuck and piggybacking it caused playing some random samples.So I decided to remove the IC :

74LS374@D11_reworking

It failed when tested in my programmer:

74LS374@G11_failed

Sound was fine but, as I said, sprites were missing (except for some):

Since I already repaired in the past a couple of Haunted Castle boards with identical issue, I knew where to look at.Hardware uses for sprites and tiles some 4464 DRAMs in ZIP package.In particular the two related to sprites are the ones @H3 and @H4:

M5M4464L_sprites_RAM@H3_H4

So I ordered some spare parts from China.When they finally arrived , I could successfully finish my job by replacing them:

M5M4464L@H3_H4_reworking

Another great game preserved!

 Posted by at 4:19 pm

Capcom CPS-B-01 C-BOARD repair log

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Nov 032015
 

Just a quick (but quite important) fix.Got from my friend Josef this spare Capcom C-BOARD with CPS-B-01 ASIC on it:

CPS-B-01_C-BOARD(1)

Whatever game I tried with it, I got sprites issues.Strider for example:

Strider_sprites_issues

I was pretty sure the CPS-B-01 ASIC was bad, it’s very prone to failure IC but I decided to have a look at it.Doing a continuity test with my multimeter on solderside of the C-BOARD I found two broken traces:

broken_traces_1

I promptly patched them with some AWG30 wire:

patched_traces

This restored correct sprites:

fixed_sprites

 

 Posted by at 10:03 am

SEGA Mega Play PAL dumps added

 PAL Updates  Comments Off on SEGA Mega Play PAL dumps added
Nov 022015
 

Today, after repairing it, I dumped the PALs from a Sega Mega Play PCB.There were six devices, I was able to reverse three of them, one was already dumped by Porchy from a Mega Tech PCB.The remaining two use latches so a deeper analysis is required.

 Posted by at 3:04 pm

SEGA Mega Play repair log

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Nov 022015
 

My friend Joachim sent me this Mega Play system for a repair:

Mega_Play_motherboard

The Mega Play is the name of a JAMMA-based arcade boardwith the ability to run Sega Mega Drive games. It was the second attempt by Sega to bring the home console to the arcades, following the Mega-Tech arcade system.Games come in form of cartridges:

Mega_Play_cart

At power up the system booted but got stuck on the welcoming screen not loading cart in whatever slot was inserted:

screen_stuck

As I said, this system operates on the same core components that the Sega Genesis uses (plus some additional hardware, such as an additional Z80 and Master System VDP for driving an optional second monitor that displays a list of games installed).In particular there are two VDP  (Video Display Processor) custom chips marked ‘315-5433’ and ‘315-5313’.When I went to inspect them, I found some lifted pins on the latter :

315-5313_VDP

In particular lifted pins were some from 55 to 70 which are directly connected to the 68000 main CPU data bus :

I reflowed these pin and this was enough to fix the board:

fixed

 Posted by at 9:37 am