Caius

Champion Wrestler PAL dumps completed and tested

 PAL Updates  Comments Off on Champion Wrestler PAL dumps completed and tested
Oct 052016
 

Today ‘coolmod’ sent in dump of a PAL from a Champion Wrestler PCB.Original device was a PAL20L10, I took care of adapting fuse map to a GAL22V10 which he successfully tested back on PCB.Besides, he tested the two dumps we had in database confirming they both work fine.Thanks again to him.

 Posted by at 11:22 pm

Raimais repair log

 PCB Repair Logs  Comments Off on Raimais repair log
Oct 052016
 

Got for a repair this Raimais PCB , an obscure maze game released by Taito in 1988 :

100_8907

Board played fine but sound was totally missing.If I put my fingers  on solderside of the amplifier I could hear some noises, sign that it was still good.Someone replaced invain the YM3016 DAC but this was not the cause.Ruled out a problem is the analog section, I went to check the digital circuitry.Sound CPU is a Z80 with a ROM and a RAM.When I went to check the RAM @IC25 (a Toshiba TMM2063, 6264 compatible,  almost prone to failure in my experience like Fujitsu TTLs) I found irregular activity on some data pins (on the left of the below picture an healthy signal) :

data_lines_comparison

I desoldered the chip:

100_8906

and tested it out-of-circuit where it failed (my programmer went in protection due a possible short , indeed I could measure few Ohms of resistance across VCC and GND pins of the chip)

tmm2063ic25

Fitted a good chip restored the sound.End of job.

 Posted by at 10:48 pm
Oct 052016
 

Received today this Fire Shark PCB for a repair:

100_8995

According to the owner, board would sit on a “OBJECT RAM ERROR”  but instead,  once powered up, the board entered in game but sprites were almost absent,spread on screen in form of lines and garbage:

Like many other Toplan games, also this one uses the ‘FCU-2’ custom ASIC sprites generator which , due its package, is the first thing to check if you have sprites issue:

100_8998

Visually I couldn’t see anything wrong with it but when I tested the soldering of each pin with a needle, I found some loose legs on a side :

100_8996

I promptly reflowed them and sprites were back properly formed:

100_9005_

The other issue reported by owner was that player 2 controls were not responding except for BUTTON#2, COIN and START.The screen of the TEST MODE clearly showed the stuck inputs:

img_7861

I traced these inputs back to a 4.7K Ohm resistor array used as pull-up and I found it was cracked in two:

100_9001

The scope confimed that half of pins were floating and not in high state like they should be :

bad_resistor_arrayra8

I removed the broken resistor array:

100_9002

and, after installed a good one, all the player 2 inputs were correctly working again.Board 100% fixed.

 Posted by at 9:14 pm

Out Zone repair log #5

 PCB Repair Logs  Comments Off on Out Zone repair log #5
Sep 292016
 

Another Out Zone on the bench and with this one we have five repair logs of this PCB.

Board came in not so great condition, quite dirty :

100_8856

Like all the Out Zone I have troubleshooted, also this PCB suffered from sprites issue, they were garbled and misplaced  :

Having a good knowledge of this hardware, I went to probe the involved circuit.All was fine until my logic comparator reported issue on a couple of outputs of a 74ALS163 @17B:

100_8858

The scope confirmed the outputs were floating compared to inputs:

74als163_inputs_outpus_comparing

I removed the IC and the out-of-circuit testing failed miserably:

74als16317b_failed

Another Out Zone saved.See you at the next repair of this great game by Toaplan!

 

 Posted by at 11:44 pm

P.O.W. – Prisoners of War repair log

 PCB Repair Logs  Comments Off on P.O.W. – Prisoners of War repair log
Sep 292016
 

Got this P.O.W. – Prisoners of War PCB since a long time, bought in a lot of faulty boards from USA :

100_8798

Board was marked by a piece of tape with the words “SPRITE ERROR”.When I first powered the board up, picture could not sync properly on the Philips CM883-II monitor of my supergun (but it did on my Astro City):

I found a workaround by replacing the 100 Ohm resistor connected in series with the SYNC pin of edge connector with a 10 Ohm one.So the sprite error materialized :

As usual I did my visual inspection and found a severed trace on the solderside (involved in the sprites RAM data bus).Patching it cleared the error so game finally booted showing this issue :

100_8729

I noticed that if I shorted some address/data lines of a row of eight 2018 RAMs, further lines were displayed so this was the part of circuit involved.

100_8733_

I went to probe each RAM with my scope and found some irregular activity on data lines of the chip @9K, here is a comparison with a good signal (on the left of the below picture)

data_line_compare

Time to desolder the chip:

100_8946

The out-of-circuit test failed :

20189k_failed

A good RAM chip fixed completely the game.

 

 Posted by at 9:34 pm