Gaiapolis & Metamorphic Force repair log (a.k.a Konami ‘054573″ color DAC reworking)

 PCB Repair Logs, Repair Logs  Comments Off on Gaiapolis & Metamorphic Force repair log (a.k.a Konami ‘054573″ color DAC reworking)
Jun 302015
 

As every arcade fan/collector probably knows, Konami makes great things but… sometimes weird.Technically speaking every their board (starting from old ones like Gyruss to latest ones ) has its own hardware layout which involves the use of  custom ASICs (Application Specific Integrated Circuit).These ICs are used to semplify the layout and prevent board bootleging.They can have most disparate shape and package and do various functions (sound, graphics, I/O and so on).In particular the Konami ones are really well made but often prone to failure.Some example of their customs :

 

 

The one I faced during this double repair log is the one marked ‘054573″ .It’s used on hardware of mid ’90s, it has SIL 15PIN package and it’s essentially a color DAC, it converts digital color signal into an analog one outputting it directly on JAMMA connector (so one IC is used for each RGB colors) :

Konami_054573

Here is the IC ‘naked” , picture kindly provided by IronGiant:

054573_800X600

It’s a quite fragile part, indeed while I was testing a Gaiapolis PCB, I switch it OFF/ON and I got this (picture on the right) :

gaiapolis_issue_1

Green color was suddenly missing.Once identifying the ‘054573’ DAC responsible of this color I compared with a logic probe its pins to  the ones of the other two DACs and they had exactly the same activity except for PIN2 which is , indeed, the output connected to PIN12 solderside of the JAMMA edge.Observed with an analog scope confirmed the output was silent compared to an healthy one of a good DAC:

output_comparison

Replaced it and the green color was restored :

green_fixed

The second PCB, a Metamorphic Force one which also use this kind of DAC, was perfectly working but someone made an awful job on the solderside, “piggybacking” a good ‘054573’ DAC on the faulty one (the green color one also here) and fixing it with hot glue:

metamorphic_force_reworking

Since the eye wants its part, I decided to revert this orrible hack restoring the original status and testing successfully the board :

job_done

Konami does great but weird things always, remember! 🙂

 Posted by at 3:16 pm

Gyruss test/diagnostic rom update

 General  Comments Off on Gyruss test/diagnostic rom update
Jun 302015
 

16/03/2018

Minor fix.

Text references 8C instead of 19E when sub-cpu EPROM fails checksum.

Fixed output to reference 19E.

04/07/2015
Minor changes.
1.Holding down player 2 start during powerup will enter the diagnostic mode.
2.Some changes made to the presentation of the sprite viewer

0007

30/6/2015
This update includes character and sprite test menu additions to the diagnostic mode.  Useful for verifying bad tiles and sprites.
See roms section / downloads for update.

0003 0005 0004

Undercover Cops (IREM M92 hardware) PAL dumps added

 PAL Updates  Comments Off on Undercover Cops (IREM M92 hardware) PAL dumps added
Jun 292015
 

Today I dumped the two specific PALs from an Undercover Cops (IREM M92 hardware).The two devices (PAL16L8) are located on ROM board (M92-E-B) , both dumps have been tested working in a GAL16V8 targeting device.I also succesfully tested the three PALs dumps already on our database (labeled as ‘M92-A-3M’, ‘M92-A-7J’ and ‘M92-A-9-J’ on CPU board), this confirms they should be the same for all M92 games.

 Posted by at 7:34 pm
Jun 242015
 

Got this pcb from ebay marked with “cracking sound problems”

The game sounded like an old LP with a lot of scratches and missed some sounds.

On this board, the YM2610 handle FM synthesis and PCM samples.

Given the fact that it is very difficult that the sound chip will fail, I started to probe the smd stereo DAC YM3016.

I could hear the same cracked sound coming out and I was sure that changing it would fix the issues.

I found a donor board and soldered a new DAC.

 

Foto 16-05-15 10 49 00

Retested the pcb and same problems.

At this time I was quite sure that the sound chip itself was broken.

Suddendly I remembered the most obvious thing to test first: the sound rom C43-01!

It was a maskrom….marked Taito….they had the most unreliable supplier ever.

In the past, I found many Taito maskroms which caused gfx faults because of internal faults.

After cheking the maskrom on my eprom programmer one pin was not making contact and it was clear that is was an internal break.

Burning a 4mbit eprom with maskrom pinout (like a 27c4100) restored the sound.

 

Foto 16-05-15 10 49 31

Robocop 2 repair log

 PCB Repair Logs, Repair Logs  Comments Off on Robocop 2 repair log
Jun 242015
 

The game was working fine but you could hear only the sound fx, not the music.

Usually these kind of issues are related to either the DAC or the operational amplifier connected to the FM sound chip.

I used my external amplifier to probe the output of an operation amplifier and I could hear perfectly the music.

After checking for interrupted lines I noticed a missing cap.

Bridging the two pins restored the music.

Easy job!

Foto 15-05-15 18 02 59

 

Foto 15-05-15 18 02 49